D&D 2024 class features SRD 5.2.1
All 409 class features in the D&D 2024 rules. 66 are new to this edition and 267 were revised from 2014.
Looking for the other one? D&D 2014 class features.
409 class features
Barbarian
- Barbarian (L1)Revised for 2024
Class BarbarianLevel 1stHit die d12Spellcasting noneArmour Light, Medium, ShieldsWeapons Simple, Martial
L1 Barbarian: STR & CON saves; choose 2 skills; gain Rage. Unarmored Defense (while you aren't wearing any armor, your base Armor Class equals 10 plus your Dexterity and Constitution modifiers; you can use a Shield and still gain this benefit). Weapon Mastery (pick 2) is wired.
- Barbarian (L10)Revised for 2024
Class BarbarianLevel 10thHit die d12
L10 Barbarian: +7 HP avg. Retaliation (when you take damage from a creature within 5 feet of you, take a Reaction to make one melee attack against that creature, using a weapon or an Unarmed Strike).
- Barbarian (L11)Revised for 2024
Class BarbarianLevel 11thHit die d12
L11 Barbarian: +7 HP avg. Relentless Rage: if you drop to 0 HP while raging and don't die outright, make a DC 10 CON save to instead drop to HP equal to twice your Barbarian level. DC increases by 5 each use after the first, and resets to 10 on a Short or Long Rest.
- Barbarian (L12)
Class BarbarianLevel 12thHit die d12
L12 Barbarian: +7 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Barbarian (L13)Revised for 2024
Class BarbarianLevel 13thHit die d12
L13 Barbarian: +7 HP avg. Improved Brutal Strike (adds Staggering Blow and Sundering Blow effects).
- Barbarian (L14)Revised for 2024
Class BarbarianLevel 14thHit die d12
L14 Barbarian: +7 HP avg. Intimidating Presence (Bonus Action: frighten creatures in a 30-ft emanation).
- Barbarian (L15)Revised for 2024
Class BarbarianLevel 15thHit die d12
L15 Barbarian: +7 HP avg. Persistent Rage: when you roll Initiative, you can regain all expended uses of Rage (once per long rest). Your Rage also lasts 10 minutes without needing to extend it each round, and ends early if you fall Unconscious or don Heavy armor.
- Barbarian (L16)Revised for 2024
Class BarbarianLevel 16thHit die d12
L16 Barbarian: +7 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Barbarian (L17)Revised for 2024
Class BarbarianLevel 17thHit die d12
L17 Barbarian: +7 HP avg. Improved Brutal Strike (extra damage becomes 2d10; use two different effects).
- Barbarian (L18)Revised for 2024
Class BarbarianLevel 18thHit die d12
L18 Barbarian: +7 HP avg. Indomitable Might (if your total for a Strength check or Strength saving throw is less than your Strength score, you can use that score in place of the total)
- Barbarian (L19)Revised for 2024
Class BarbarianLevel 19thHit die d12
L19 Barbarian: +7 HP avg. Epic Boon (gain an Epic Boon feat or another feat you qualify for).
- Barbarian (L2)
Class BarbarianLevel 2ndHit die d12
L2 Barbarian: +7 HP avg. Reckless Attack + Danger Sense
- Barbarian (L20)Revised for 2024
Class BarbarianLevel 20thHit die d12
L20 Barbarian: +7 HP avg. Primal Champion (+4 STR/CON, max 25)
- Barbarian (L3)Revised for 2024
Class BarbarianLevel 3rdHit die d12
L3 Barbarian: +7 HP avg. Subclass: Path of the Berserker. Primal Knowledge (extra skill; channel Rage into STR-based ability checks).
- Barbarian (L4)
Class BarbarianLevel 4thHit die d12
L4 Barbarian: +7 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Barbarian (L5)Revised for 2024
Class BarbarianLevel 5thHit die d12
L5 Barbarian: +7 HP avg. Extra Attack (attack twice when you take the Attack action). Fast Movement (+10 speed while you aren't wearing Heavy armor).
- Barbarian (L6)Revised for 2024
Class BarbarianLevel 6thHit die d12
L6 Barbarian: +7 HP avg. Mindless Rage (Immunity to the Charmed and Frightened conditions while your Rage is active).
- Barbarian (L7)Revised for 2024
Class BarbarianLevel 7thHit die d12
L7 Barbarian: +7 HP avg. Feral Instinct (advantage on Initiative) and Instinctive Pounce (move half your Speed when you enter Rage).
- Barbarian (L8)
Class BarbarianLevel 8thHit die d12
L8 Barbarian: +7 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Barbarian (L9)Revised for 2024
Class BarbarianLevel 9thHit die d12
L9 Barbarian: +7 HP avg. Brutal Strike (forgo Advantage from Reckless Attack for +1d10 and one effect).
- Barbarian Skill Proficiencies (L1)New in 2024
Class Barbarian
Choose two skills. From: Animal Handling, Athletics, Intimidation, Nature, Perception, Survival.
- Brutal StrikeNew in 2024
- Danger SenseRevised for 2024
Class Barbarian
You gain an uncanny sense of when things aren’t as they should be, giving you an edge when you dodge perils. You have Advantage on Dexterity saving throws unless you have the Incapacitated condition.
- Fast MovementRevised for 2024
Class Barbarian
Your speed increases by 10 feet while you aren’t wearing Heavy armor.
- Feral InstinctRevised for 2024
Class Barbarian
Your instincts are so honed that you have Advantage on Initiative rolls.
- Hit Point Die (d12)New in 2024
- Improved Brutal StrikeNew in 2024
- Indomitable MightRevised for 2024
Class Barbarian
If your total for a Strength check or Strength saving throw is less than your Strength score, you can use that score in place of the total.
- Instinctive PounceNew in 2024
Class Barbarian
As part of the Bonus Action you take to enter your Rage, you can move up to half your Speed.
- Persistent RageRevised for 2024
- Primal ChampionRevised for 2024
Class Barbarian
You embody primal power. Your Strength and Constitution scores increase by 4, to a maximum of 25.
- Primal KnowledgeNew in 2024
- RageRevised for 2024
- Reckless AttackRevised for 2024
- Relentless RageRevised for 2024
- Unarmored Defense (Barbarian)New in 2024
Class Barbarian
While you aren’t wearing any armor, your base Armor Class equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit.
Barbarian (Berserker)
- FrenzyRevised for 2024
- Intimidating PresenceRevised for 2024
- Mindless RageRevised for 2024
Class Barbarian (Berserker)
You have Immunity to the Charmed and Frightened conditions while your Rage is active. If you’re Charmed or Frightened when you enter your Rage, the condition ends on you.
- RetaliationRevised for 2024
Class Barbarian (Berserker)
When you take damage from a creature that is within 5 feet of you, you can take a Reaction to make one melee attack against that creature, using a weapon or an Unarmed Strike.
Bard
- Bard (L1)Revised for 2024
Class BardLevel 1stHit die d8Spellcasting fullArmour LightWeapons Simple
L1 Bard: DEX & CHA saves; choose any 3 skills; choose 3 musical instrument proficiencies. Bardic Inspiration (d6) included. Spellcasting (2 cantrips + 4 level 1 prepared spells; whenever you gain a Bard level you can replace one prepared spell) — wired.
- Bard (L10)Revised for 2024
Class BardLevel 10thHit die d8
L10 Bard: +5 HP avg. Bardic Inspiration d10, Magical Secrets (whenever your Prepared Spells number increases, you can choose the new prepared spells from the Bard, Cleric, Druid, and Wizard spell lists, and they count as Bard spells for you; you can also replace a spell prepared for this class with one from those lists)
- Bard (L11)
Class BardLevel 11thHit die d8
L11 Bard: +5 HP avg.
- Bard (L12)
Class BardLevel 12thHit die d8
L12 Bard: +5 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Bard (L13)Revised for 2024
Class BardLevel 13thHit die d8
L13 Bard: +5 HP avg.
- Bard (L14)Revised for 2024
Class BardLevel 14thHit die d8
L14 Bard: +5 HP avg. College of Lore: Peerless Skill
- Bard (L15)
Class BardLevel 15thHit die d8
L15 Bard: +5 HP avg. Bardic Inspiration d12
- Bard (L16)
Class BardLevel 16thHit die d8
L16 Bard: +5 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Bard (L17)Revised for 2024
Class BardLevel 17thHit die d8
L17 Bard: +5 HP avg.
- Bard (L18)Revised for 2024
Class BardLevel 18thHit die d8
L18 Bard: +5 HP avg. Superior Inspiration
- Bard (L19)Revised for 2024
Class BardLevel 19thHit die d8
L19 Bard: +5 HP avg. Epic Boon (gain an Epic Boon feat or another feat you qualify for).
- Bard (L2)Revised for 2024
Class BardLevel 2ndHit die d8
L2 Bard: +5 HP avg. Expertise (2 skills), Jack of All Trades
- Bard (L20)Revised for 2024
Class BardLevel 20thHit die d8
L20 Bard: +5 HP avg. Words of Creation
- Bard (L3)Revised for 2024
Class BardLevel 3rdHit die d8
L3 Bard: +5 HP avg. Subclass: College of Lore (Bonus Proficiencies, Cutting Words).
- Bard (L4)
Class BardLevel 4thHit die d8
L4 Bard: +5 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Bard (L5)Revised for 2024
Class BardLevel 5thHit die d8
L5 Bard: +5 HP avg. Bardic Inspiration die → d8, Font of Inspiration (regain all expended uses of Bardic Inspiration when you finish a Short or Long Rest; you can also expend a spell slot, no action required, to regain one expended use)
- Bard (L6)Revised for 2024
Class BardLevel 6thHit die d8
L6 Bard: +5 HP avg. College of Lore: Magical Discoveries
- Bard (L7)Revised for 2024
Class BardLevel 7thHit die d8
L7 Bard: +5 HP avg. Countercharm
- Bard (L8)
Class BardLevel 8thHit die d8
L8 Bard: +5 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Bard (L9)Revised for 2024
Class BardLevel 9thHit die d8
L9 Bard: +5 HP avg. Expertise (2 more skills)
- Bardic InspirationRevised for 2024
- CountercharmRevised for 2024
- Expertise (Bard)Revised for 2024
- Font of InspirationRevised for 2024
Class Bard
You now regain all your expended uses of Bardic Inspiration when you finish a Short or Long Rest.
In addition, you can expend a spell slot (no action required) to regain one expended use of Bardic Inspiration.
- Jack of All TradesRevised for 2024
- Magical SecretsRevised for 2024
- Superior InspirationRevised for 2024
Class Bard
When you roll Initiative, you regain expended uses of Bardic Inspiration until you have two if you have fewer than that.
- Words of CreationNew in 2024
Bard (Lore)
- Bonus ProficienciesRevised for 2024
Class Bard (Lore)
You gain proficiency with three skills of your choice.
- Cutting WordsRevised for 2024
- Magical DiscoveriesNew in 2024
- Peerless SkillRevised for 2024
Bard/Cleric/Druid/Monk/Rogue/Warlock
- Hit Point Die (d8)New in 2024
Cleric
- Cleric (L1)Revised for 2024
Class ClericLevel 1stHit die d8Spellcasting fullArmour Light, Medium, ShieldsWeapons Simple
L1 Cleric: WIS & CHA saves; choose 2 skills; choose a Divine Order. Spellcasting (3 cantrips; prepared spells follow the Cleric table, starting at 4) — cantrips (3 picks) + leveled spell picks now wired.
- Cleric (L10)Revised for 2024
Class ClericLevel 10thHit die d8
L10 Cleric: +5 HP avg. Divine Intervention
- Cleric (L11)Revised for 2024
Class ClericLevel 11thHit die d8
L11 Cleric: +5 HP avg.
- Cleric (L12)
Class ClericLevel 12thHit die d8
L12 Cleric: +5 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Cleric (L13)
Class ClericLevel 13thHit die d8
L13 Cleric: +5 HP avg.
- Cleric (L14)Revised for 2024
Class ClericLevel 14thHit die d8
L14 Cleric: +5 HP avg. Improved Blessed Strikes
- Cleric (L15)
Class ClericLevel 15thHit die d8
L15 Cleric: +5 HP avg.
- Cleric (L16)
Class ClericLevel 16thHit die d8
L16 Cleric: +5 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Cleric (L17)Revised for 2024
Class ClericLevel 17thHit die d8
L17 Cleric: +5 HP avg. Subclass feature (Life: Supreme Healing).
- Cleric (L18)Revised for 2024
Class ClericLevel 18thHit die d8
L18 Cleric: +5 HP avg. Channel Divinity: 4 uses.
- Cleric (L19)Revised for 2024
Class ClericLevel 19thHit die d8
L19 Cleric: +5 HP avg. Epic Boon (gain an Epic Boon feat or another feat you qualify for).
- Cleric (L2)Revised for 2024
Class ClericLevel 2ndHit die d8
L2 Cleric: +5 HP avg. Channel Divinity (2 uses; regain 1 on short rest, all on long rest)
- Cleric (L20)Revised for 2024
Class ClericLevel 20thHit die d8
L20 Cleric: +5 HP avg. Greater Divine Intervention
- Cleric (L3)Revised for 2024
Class ClericLevel 3rdHit die d8
L3 Cleric: +5 HP avg. Subclass: Life Domain (SRD 5.2).
- Cleric (L4)
Class ClericLevel 4thHit die d8
L4 Cleric: +5 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Cleric (L5)Revised for 2024
Class ClericLevel 5thHit die d8
L5 Cleric: +5 HP avg. Sear Undead.
- Cleric (L6)Revised for 2024
Class ClericLevel 6thHit die d8
L6 Cleric: +5 HP avg. Channel Divinity: 3 uses. Subclass feature (Life: Blessed Healer).
- Cleric (L7)Revised for 2024
Class ClericLevel 7thHit die d8
L7 Cleric: +5 HP avg. Blessed Strikes — choose Divine Strike or Potent Spellcasting.
- Cleric (L8)Revised for 2024
Class ClericLevel 8thHit die d8
L8 Cleric: +5 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Cleric (L9)
Class ClericLevel 9thHit die d8
L9 Cleric: +5 HP avg.
- Cleric Skill Proficiencies (L1)New in 2024
Class Cleric
Choose two skills. From: History, Insight, Medicine, Persuasion, Religion.
- Divine SparkNew in 2024
- Sear UndeadNew in 2024
- Turn UndeadRevised for 2024
Cleric (Life)
- Blessed HealerRevised for 2024
Class Cleric (Life)
The healing spells you cast on others heal you as well. Immediately after you cast a spell with a spell slot that restores Hit Points to one or more creatures other than yourself, you regain Hit Points equal to 2 plus the spell slot’s level.
- Disciple of LifeRevised for 2024
Class Cleric (Life)
When a spell you cast with a spell slot restores Hit Points to a creature, that creature regains additional Hit Points on the turn you cast the spell. The additional Hit Points equal 2 plus the spell slot’s level.
- Divine Strike (Life)Revised for 2024
Class Cleric (Life)
1/turn: +1d8 radiant on a weapon hit. +2d8 at L14.
- Preserve LifeRevised for 2024
- Supreme HealingRevised for 2024
Cleric/Paladin
- Channel DivinityRevised for 2024
Class Cleric/Paladin
Use channeled options (Turn Undead, Sacred Weapon, etc.). Regain 1 use on a short rest, all uses on a long rest.
Druid
- ArchdruidRevised for 2024
- Beast SpellsRevised for 2024
Class Druid
While using Wild Shape, you can cast spells in Beast form, except for any spell that has a Material component with a cost specified or that consumes its Material component.
- Druid (L1)Revised for 2024
Class DruidLevel 1stHit die d8Spellcasting fullArmour Light, ShieldsWeapons Simple
L1 Druid: INT & WIS saves; choose 2 skills; gain Druidic; Herbalism Kit prof; choose a Primal Order. Spellcasting (2 cantrips; prepared spells follow the Druid table, starting at 4) — cantrip picks wired.
- Druid (L10)
Class DruidLevel 10thHit die d8
L10 Druid: +5 HP avg. Nature's Ward (Circle of the Land).
- Druid (L11)
Class DruidLevel 11thHit die d8
L11 Druid: +5 HP avg.
- Druid (L12)
Class DruidLevel 12thHit die d8
L12 Druid: +5 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Druid (L13)
Class DruidLevel 13thHit die d8
L13 Druid: +5 HP avg.
- Druid (L14)
Class DruidLevel 14thHit die d8
L14 Druid: +5 HP avg. Nature's Sanctuary (Circle of the Land).
- Druid (L15)Revised for 2024
Class DruidLevel 15thHit die d8
L15 Druid: +5 HP avg. Improved Elemental Fury (Primal Strike → 2d8; Potent Spellcasting cantrips of range 10 ft or greater gain +300 ft).
- Druid (L16)
Class DruidLevel 16thHit die d8
L16 Druid: +5 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Druid (L17)Revised for 2024
Class DruidLevel 17thHit die d8
L17 Druid: +5 HP avg. Wild Shape: 4 uses.
- Druid (L18)Revised for 2024
Class DruidLevel 18thHit die d8
L18 Druid: +5 HP avg. Beast Spells (cast Druid spells in Beast form, except spells with a costed or consumed Material component)
- Druid (L19)Revised for 2024
Class DruidLevel 19thHit die d8
L19 Druid: +5 HP avg. Epic Boon (gain an Epic Boon feat or another feat you qualify for).
- Druid (L2)Revised for 2024
Class DruidLevel 2ndHit die d8
L2 Druid: +5 HP avg. Wild Shape (2 uses), Wild Companion.
- Druid (L20)Revised for 2024
Class DruidLevel 20thHit die d8
L20 Druid: +5 HP avg. Archdruid — Evergreen Wild Shape (whenever you roll Initiative and have no uses of Wild Shape left, you regain one expended use of it), Nature Magician (convert unexpended uses of Wild Shape into a single spell slot, each use contributing 2 spell levels; once per Long Rest, no action required), and Longevity (for every ten years that pass, your body ages only one year).
- Druid (L3)Revised for 2024
Class DruidLevel 3rdHit die d8
L3 Druid: +5 HP avg. Subclass: Circle of the Land (SRD 5.2).
- Druid (L4)Revised for 2024
Class DruidLevel 4thHit die d8
L4 Druid: +5 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Druid (L5)Revised for 2024
Class DruidLevel 5thHit die d8
L5 Druid: +5 HP avg. Wild Resurgence — once on each of your turns, if you have no uses of Wild Shape left, you can give yourself one use by expending a spell slot (no action required); and you can expend one use of Wild Shape (no action required) to give yourself a level 1 spell slot, but not again until you finish a Long Rest.
- Druid (L6)Revised for 2024
Class DruidLevel 6thHit die d8
L6 Druid: +5 HP avg. Wild Shape: 3 uses. Natural Recovery (Circle of the Land).
- Druid (L7)Revised for 2024
Class DruidLevel 7thHit die d8
L7 Druid: +5 HP avg. Elemental Fury — choose Potent Spellcasting or Primal Strike.
- Druid (L8)Revised for 2024
Class DruidLevel 8thHit die d8
L8 Druid: +5 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Druid (L9)Revised for 2024
Class DruidLevel 9thHit die d8
L9 Druid: +5 HP avg.
- Druid Skill Proficiencies (L1)New in 2024
Class Druid
Choose two skills. From: Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, Survival.
- DruidicRevised for 2024
- Improved Elemental FuryNew in 2024
- Wild CompanionNew in 2024
- Wild ResurgenceNew in 2024
- Wild ShapeRevised for 2024
Druid (Land)
- Land's AidNew in 2024
- Natural RecoveryRevised for 2024
- Nature's SanctuaryRevised for 2024
- Nature's WardRevised for 2024
Class Druid (Land)
You are immune to the Poisoned condition, and you have Resistance to a damage type associated with your current land choice in the Circle Spells feature, as shown in the Nature’s Ward table.
Fighter
- Action SurgeRevised for 2024
- Fighter (L1)Revised for 2024
Class FighterLevel 1stHit die d10Spellcasting noneArmour All armor, ShieldsWeapons Simple, Martial
L1 Fighter: STR & CON saves; choose 2 skills; choose a Fighting Style; Second Wind (2 uses); Weapon Mastery (pick 3).
- Fighter (L10)Revised for 2024
Class FighterLevel 10thHit die d10
L10 Fighter: +6 HP avg. Champion: Heroic Warrior (gain Heroic Inspiration at the start of your turn during combat if you don't have it). Second Wind uses → 4; Weapon Mastery → 5.
- Fighter (L11)Revised for 2024
Class FighterLevel 11thHit die d10
L11 Fighter: +6 HP avg. Two Extra Attacks: you can attack three times, instead of once, whenever you take the Attack action on your turn.
- Fighter (L12)
Class FighterLevel 12thHit die d10
L12 Fighter: +6 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Fighter (L13)Revised for 2024
Class FighterLevel 13thHit die d10
L13 Fighter: +6 HP avg. Indomitable (2/long rest). Studied Attacks — when you miss a creature with an attack, you have Advantage on your next attack against it.
- Fighter (L14)Revised for 2024
Class FighterLevel 14thHit die d10
L14 Fighter: +6 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Fighter (L15)Revised for 2024
Class FighterLevel 15thHit die d10
L15 Fighter: +6 HP avg. Champion: Superior Critical (attack rolls with weapons and Unarmed Strikes crit on 18-20)
- Fighter (L16)Revised for 2024
Class FighterLevel 16thHit die d10
L16 Fighter: +6 HP avg. ASI (or a Feat). Weapon Mastery → 6.
- Fighter (L17)Revised for 2024
Class FighterLevel 17thHit die d10
L17 Fighter: +6 HP avg. Action Surge (two uses before a rest, still once per turn). Indomitable (three uses per Long Rest)
- Fighter (L18)Revised for 2024
Class FighterLevel 18thHit die d10
L18 Fighter: +6 HP avg. Champion: Survivor — Defy Death (Advantage on Death Saving Throws; a roll of 18–20 on a Death Saving Throw gains the benefit of rolling a 20) and Heroic Rally (at the start of each of your turns you regain Hit Points equal to 5 plus your Constitution modifier if you are Bloodied and have at least 1 Hit Point).
- Fighter (L19)Revised for 2024
Class FighterLevel 19thHit die d10
L19 Fighter: +6 HP avg. Epic Boon (gain an Epic Boon feat or another feat you qualify for).
- Fighter (L2)Revised for 2024
Class FighterLevel 2ndHit die d10
L2 Fighter: +6 HP avg. Action Surge (one extra action, except the Magic action; once per Short or Long Rest). Tactical Mind — on a failed ability check, expend a Second Wind use to add 1d10 (use isn't spent if it still fails).
- Fighter (L20)Revised for 2024
Class FighterLevel 20thHit die d10
L20 Fighter: +6 HP avg. Three Extra Attacks: you can attack four times, instead of once, whenever you take the Attack action on your turn.
- Fighter (L3) — SubclassNew in 2024
Class FighterLevel 3rdHit die d10
L3 Fighter: choose your Fighter Subclass. SRD 5.2 Champion: Improved Critical (attack rolls with weapons and Unarmed Strikes crit on 19-20) + Remarkable Athlete.
- Fighter (L4) — ASIRevised for 2024
Class FighterLevel 4thHit die d10
L4 Fighter: Ability Score Improvement (or a Feat). Second Wind uses → 3; Weapon Mastery → 4.
- Fighter (L5) — Extra AttackRevised for 2024
Class FighterLevel 5thHit die d10
L5 Fighter: Extra Attack (attack twice). Tactical Shift — when you activate Second Wind, move half your Speed without provoking Opportunity Attacks.
- Fighter (L6)Revised for 2024
Class FighterLevel 6thHit die d10
L6 Fighter: +6 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Fighter (L7)Revised for 2024
Class FighterLevel 7thHit die d10
L7 Fighter: +6 HP avg. Champion: Additional Fighting Style (choose a second Fighting Style).
- Fighter (L8)
Class FighterLevel 8thHit die d10
L8 Fighter: +6 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Fighter (L9)Revised for 2024
Class FighterLevel 9thHit die d10
L9 Fighter: +6 HP avg. Indomitable (reroll a failed save, +Fighter level; 1/long rest). Tactical Master — swap a weapon's mastery for Push, Sap, or Slow on an attack.
- Fighter Fighting Style (L1)New in 2024
Class Fighter
You have honed your martial prowess and gain a Fighting Style feat of your choice (see “Feats”). Defense is recommended.
Whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat.
- Fighter Skill Proficiencies (L1)New in 2024
Class Fighter
Choose two skills in which you have proficiency. From: Acrobatics, Animal Handling, History, Insight, Intimidation, Perception, Survival, Athletics.
- IndomitableRevised for 2024
- Second WindRevised for 2024
- Studied AttacksNew in 2024
Class Fighter
You study your opponents and learn from each attack you make. If you make an attack roll against a creature and miss, you have Advantage on your next attack roll against that creature before the end of your next turn.
- Tactical MasterNew in 2024
Class Fighter
When you attack with a weapon whose mastery property you can use, you can replace that property with the Push, Sap, or Slow property for that attack.
- Tactical MindNew in 2024
- Tactical ShiftNew in 2024
Class Fighter
Whenever you activate your Second Wind with a Bonus Action, you can move up to half your Speed without provoking Opportunity Attacks.
Fighter (Champion)
- Additional Fighting StyleRevised for 2024
Class Fighter (Champion)
You gain another Fighting Style feat of your choice.
- Heroic WarriorNew in 2024
Class Fighter (Champion)
The thrill of battle drives you toward victory. During combat, you can give yourself Heroic Inspiration whenever you start your turn without it.
- Improved CriticalRevised for 2024
Class Fighter (Champion)
Your attack rolls with weapons and Unarmed Strikes can score a Critical Hit on a roll of 19 or 20 on the d20.
- Remarkable AthleteRevised for 2024
Class Fighter (Champion)
Thanks to your athleticism, you have Advantage on Initiative rolls and Strength (Athletics) checks.
In addition, immediately after you score a Critical Hit, you can move up to half your Speed without provoking Opportunity Attacks.
- Superior CriticalRevised for 2024
Class Fighter (Champion)
Your attack rolls with weapons and Unarmed Strikes can now score a Critical Hit on a roll of 18–20 on the d20.
- SurvivorRevised for 2024
Fighter/Barb/Paladin/Ranger/Monk
- Extra AttackRevised for 2024
Class Fighter/Barb/Paladin/Ranger/Monk
You can attack twice instead of once whenever you take the Attack action on your turn.
Fighter/Paladin/Ranger
- Fighting StyleNew in 2024
Class Fighter/Paladin/Ranger
Pick a style (Archery, Defense, Great Weapon Fighting, Two-Weapon Fighting, etc.).
- Hit Point Die (d10)New in 2024
Monk
- Acrobatic MovementNew in 2024
Class Monk
While you aren’t wearing armor or wielding a Shield, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the movement.
- Body and MindNew in 2024
Class Monk
You have developed your body and mind to new heights. Your Dexterity and Wisdom scores increase by 4, to a maximum of 25.
- Deflect AttacksNew in 2024
- Deflect EnergyNew in 2024
Class Monk
You can now use your Deflect Attacks feature against attacks that deal any damage type, not just Bludgeoning, Piercing, or Slashing.
- Disciplined SurvivorNew in 2024
Class Monk
Your physical and mental discipline grant you proficiency in all saving throws.
Additionally, whenever you make a saving throw and fail, you can expend 1 Focus Point to reroll it, and you must use the new roll.
- Empowered StrikesNew in 2024
Class Monk
Whenever you deal damage with your Unarmed Strike, it can deal your choice of Force damage or its normal damage type.
- Flurry of BlowsRevised for 2024
Class Monk
Flurry of Blows. You can expend 1 Focus Point to make two Unarmed Strikes as a Bonus Action.
- Heightened FocusNew in 2024
- KiRevised for 2024
- Martial ArtsRevised for 2024
- Monk (L1)Revised for 2024
Class MonkLevel 1stHit die d8Spellcasting noneArmour NoneWeapons Simple, plus any Martial that have Light property
L1 Monk: STR & DEX saves; choose 2 skills; choose 1 Artisan's Tools or Musical Instrument proficiency; Martial Arts (d6 → d12) and Unarmored Defense (AC = 10 + DEX + WIS) included.
- Monk (L10)Revised for 2024
Class MonkLevel 10thHit die d8
L10 Monk: +5 HP avg. Heightened Focus (Flurry of Blows makes three Unarmed Strikes instead of two; Patient Defense also grants Temporary HP equal to two rolls of your Martial Arts die; Step of the Wind can bring a willing Large or smaller creature within 5 feet along with you). Self-Restoration (at the end of each of your turns, remove Charmed, Frightened, or Poisoned from yourself; forgoing food and drink doesn't give you Exhaustion). Unarmored Movement → +20 ft.
- Monk (L11)Revised for 2024
Class MonkLevel 11thHit die d8
L11 Monk: +5 HP avg. Martial Arts die → d10. Open Hand: Fleet Step (when you take a Bonus Action other than Step of the Wind, you can also use Step of the Wind immediately after that Bonus Action).
- Monk (L12)
Class MonkLevel 12thHit die d8
L12 Monk: +5 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Monk (L13)Revised for 2024
Class MonkLevel 13thHit die d8
L13 Monk: +5 HP avg. Deflect Energy — you can now use Deflect Attacks against attacks that deal any damage type, not just Bludgeoning, Piercing, or Slashing.
- Monk (L14)Revised for 2024
Class MonkLevel 14thHit die d8
L14 Monk: +5 HP avg. Disciplined Survivor (proficiency in all saving throws; when you fail a saving throw you can expend 1 Focus Point to reroll it, and you must use the new roll). Unarmored Movement → +25 ft.
- Monk (L15)Revised for 2024
Class MonkLevel 15thHit die d8
L15 Monk: +5 HP avg. Perfect Focus (when you roll Initiative and don't use Uncanny Metabolism, you regain expended Focus Points until you have 4 if you have 3 or fewer).
- Monk (L16)
Class MonkLevel 16thHit die d8
L16 Monk: +5 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Monk (L17)Revised for 2024
Class MonkLevel 17thHit die d8
L17 Monk: +5 HP avg. Martial Arts die → d12. Open Hand: Quivering Palm (when you hit a creature with an Unarmed Strike, expend 4 Focus Points to start vibrations lasting a number of days equal to your Monk level; end them and the target makes a Constitution saving throw, taking 10d12 Force damage on a failure or half as much on a success; only one creature at a time).
- Monk (L18)Revised for 2024
Class MonkLevel 18thHit die d8
L18 Monk: +5 HP avg. Superior Defense (at the start of your turn, expend 3 Focus Points to gain Resistance to all damage except Force damage for 1 minute or until you have the Incapacitated condition). Unarmored Movement → +30 ft.
- Monk (L19)Revised for 2024
Class MonkLevel 19thHit die d8
L19 Monk: +5 HP avg. Epic Boon (gain an Epic Boon feat or another feat you qualify for).
- Monk (L2)Revised for 2024
Class MonkLevel 2ndHit die d8
L2 Monk: +5 HP avg. Monk's Focus (Flurry, Patient Defense, Step of the Wind), Unarmored Movement (+10 ft while you aren't wearing armor or wielding a Shield), Uncanny Metabolism (1/long rest)
- Monk (L20)Revised for 2024
Class MonkLevel 20thHit die d8
L20 Monk: +5 HP avg. Body and Mind (+4 DEX/WIS, max 25)
- Monk (L3)Revised for 2024
Class MonkLevel 3rdHit die d8
L3 Monk: +5 HP avg. Deflect Attacks (Reaction: when an attack roll hits you and its damage includes Bludgeoning, Piercing, or Slashing damage, reduce the damage by 1d10 + DEX mod + Monk level; if you reduce it to 0 you can expend 1 Focus Point to redirect it). Subclass: Warrior of the Open Hand.
- Monk (L4)
Class MonkLevel 4thHit die d8
L4 Monk: +5 HP avg. Slow Fall. ASI: distribute +2 across abilities (or take a Feat).
- Monk (L5)Revised for 2024
Class MonkLevel 5thHit die d8
L5 Monk: +5 HP avg. Extra Attack, Stunning Strike, Martial Arts die → d8. Extra Attack: attack twice when taking the Attack action.
- Monk (L6)Revised for 2024
Class MonkLevel 6thHit die d8
L6 Monk: +5 HP avg. Empowered Strikes (Unarmed Strikes deal Force or normal damage type). Open Hand: Wholeness of Body (Bonus Action: roll your Martial Arts die and regain that many HP + WIS mod, minimum 1; uses = WIS mod, all regained on a Long Rest). Unarmored Movement → +15 ft.
- Monk (L7)Revised for 2024
Class MonkLevel 7thHit die d8
L7 Monk: +5 HP avg. Evasion
- Monk (L8)
Class MonkLevel 8thHit die d8
L8 Monk: +5 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Monk (L9)Revised for 2024
Class MonkLevel 9thHit die d8
L9 Monk: +5 HP avg. Acrobatic Movement — while you aren't wearing armor or wielding a Shield, you can move along vertical surfaces and across liquids on your turn without falling during the movement.
- Monk Skill Proficiencies (L1)New in 2024
Class Monk
Choose two skills. From: Acrobatics, Athletics, History, Insight, Religion, Stealth.
- Perfect FocusNew in 2024
Class Monk
When you roll Initiative and don’t use Uncanny Metabolism, you regain expended Focus Points until you have 4 if you have 3 or fewer.
- Self-RestorationNew in 2024
Class Monk
Through sheer force of will, you can remove one of the following conditions from yourself at the end of each of your turns: Charmed, Frightened, or Poisoned.
In addition, forgoing food and drink doesn’t give you levels of Exhaustion.
- Slow FallRevised for 2024
Class Monk
You can take a Reaction when you fall to reduce any damage you take from the fall by an amount equal to five times your Monk level.
- Stunning StrikeRevised for 2024
- Superior DefenseNew in 2024
Class Monk
At the start of your turn, you can expend 3 Focus Points to bolster yourself against harm for 1 minute or until you have the Incapacitated condition. During that time, you have Resistance to all damage except Force damage.
- Unarmored Defense (Monk)Revised for 2024
Class Monk
While you aren’t wearing armor or wielding a Shield, your base Armor Class equals 10 plus your Dexterity and Wisdom modifiers.
- Uncanny MetabolismNew in 2024
Monk (Open Hand)
- Fleet StepNew in 2024
Class Monk (Open Hand)
When you take a Bonus Action other than Step of the Wind, you can also use Step of the Wind immediately after that Bonus Action.
- Open Hand TechniqueRevised for 2024
- Quivering PalmRevised for 2024
- Wholeness of BodyRevised for 2024
Monk/Rogue
- EvasionRevised for 2024
Class Monk/Rogue
On DEX save vs effect for half damage: no damage on success, half on failure.
Paladin
- Aura of CourageRevised for 2024
Class Paladin
You and your allies have Immunity to the Frightened condition while in your Aura of Protection. If a Frightened ally enters the aura, that condition has no effect on that ally while there.
- Aura of ProtectionRevised for 2024
- Divine SenseRevised for 2024
- Faithful SteedNew in 2024
Class Paladin
You can call on the aid of an otherworldly steed. You always have the Find Steed spell prepared.
You can also cast the spell once without expending a spell slot, and you regain the ability to do so when you finish a Long Rest.
- Lay on HandsRevised for 2024
- Paladin (L1)Revised for 2024
Class PaladinLevel 1stHit die d10Spellcasting halfArmour All armor, ShieldsWeapons Simple, Martial
L1 Paladin: WIS & CHA saves; choose 2 skills; Spellcasting (CHA, half-caster from L1); Lay on Hands (pool = 5 × Paladin level); Weapon Mastery (pick 2).
- Paladin (L10)
Class PaladinLevel 10thHit die d10
L10 Paladin: +6 HP avg. Aura of Courage
- Paladin (L11)Revised for 2024
Class PaladinLevel 11thHit die d10
L11 Paladin: +6 HP avg. Radiant Strikes (when you hit with an attack roll using a Melee weapon or an Unarmed Strike, the target takes an extra 1d8 Radiant damage). Channel Divinity: 3 uses.
- Paladin (L12)
Class PaladinLevel 12thHit die d10
L12 Paladin: +6 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Paladin (L13)
Class PaladinLevel 13thHit die d10
L13 Paladin: +6 HP avg.
- Paladin (L14)Revised for 2024
Class PaladinLevel 14thHit die d10
L14 Paladin: +6 HP avg. Restoring Touch (when you use Lay On Hands you can also remove Blinded, Charmed, Deafened, Frightened, Paralyzed or Stunned from the creature, expending 5 Hit Points from the Lay On Hands pool per condition; those points do not also restore Hit Points)
- Paladin (L15)Revised for 2024
Class PaladinLevel 15thHit die d10
L15 Paladin: +6 HP avg. Devotion: Smite of Protection (whenever you cast Divine Smite, you and your allies have Half Cover while in your Aura of Protection, until the start of your next turn)
- Paladin (L16)
Class PaladinLevel 16thHit die d10
L16 Paladin: +6 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Paladin (L17)
Class PaladinLevel 17thHit die d10
L17 Paladin: +6 HP avg.
- Paladin (L18)
Class PaladinLevel 18thHit die d10
L18 Paladin: +6 HP avg. Aura Expansion (30 ft)
- Paladin (L19)Revised for 2024
Class PaladinLevel 19thHit die d10
L19 Paladin: +6 HP avg. Epic Boon (gain an Epic Boon feat or another feat you qualify for).
- Paladin (L2)Revised for 2024
Class PaladinLevel 2ndHit die d10
L2 Paladin: +6 HP avg. Fighting Style, Paladin's Smite (Divine Smite)
- Paladin (L20)Revised for 2024
Class PaladinLevel 20thHit die d10
L20 Paladin: +6 HP avg. Devotion: Holy Nimbus (Bonus Action: for 10 minutes you have Advantage on saving throws you are forced to make by a Fiend or an Undead, an enemy that starts its turn in your Aura of Protection takes Radiant damage equal to your Charisma modifier plus your Proficiency Bonus, and the aura is filled with Bright Light that is sunlight; once per Long Rest, and you can restore the use by expending a level 5 spell slot)
- Paladin (L3)Revised for 2024
Class PaladinLevel 3rdHit die d10
L3 Paladin: +6 HP avg. Channel Divinity (2 uses, regain 1 on short rest, all on long rest) — its base effect is Divine Sense. Subclass: Oath of Devotion.
- Paladin (L4)
Class PaladinLevel 4thHit die d10
L4 Paladin: +6 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Paladin (L5)Revised for 2024
Class PaladinLevel 5thHit die d10
L5 Paladin: +6 HP avg. Extra Attack (attack twice when you take the Attack action). Faithful Steed (always have Find Steed prepared; cast it once per Long Rest without a slot).
- Paladin (L6)Revised for 2024
Class PaladinLevel 6thHit die d10
L6 Paladin: +6 HP avg. Aura of Protection (10-foot Emanation: you and your allies add CHA to saves, minimum +1; inactive while you have the Incapacitated condition)
- Paladin (L7)
Class PaladinLevel 7thHit die d10
L7 Paladin: +6 HP avg. Devotion: Aura of Devotion (allies immune to charm)
- Paladin (L8)
Class PaladinLevel 8thHit die d10
L8 Paladin: +6 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Paladin (L9)Revised for 2024
Class PaladinLevel 9thHit die d10
L9 Paladin: +6 HP avg. Abjure Foes (Channel Divinity)
- Paladin Skill Proficiencies (L1)New in 2024
Class Paladin
Choose two skills. From: Athletics, Insight, Intimidation, Medicine, Persuasion, Religion.
- Paladin's SmiteNew in 2024
Class Paladin
You always have the Divine Smite spell prepared. In addition, you can cast it without expending a spell slot, but you must finish a Long Rest before you can cast it in this way again.
- Radiant StrikesNew in 2024
Class Paladin
Your strikes now carry supernatural power. When you hit a target with an attack roll using a Melee weapon or an Unarmed Strike, the target takes an extra 1d8 Radiant damage.
- Restoring TouchNew in 2024
Paladin (Devotion)
- Aura of DevotionRevised for 2024
Class Paladin (Devotion)
You and your allies have Immunity to the Charmed condition while in your Aura of Protection. If a Charmed ally enters the aura, that condition has no effect on that ally while there.
- Holy NimbusRevised for 2024
- Sacred WeaponRevised for 2024
- Smite of ProtectionNew in 2024
Class Paladin (Devotion)
Your magical smite now radiates protective energy. Whenever you cast Divine Smite, you and your allies have Half Cover while in your Aura of Protection. The aura has this benefit until the start of your next turn.
Ranger
- Favored EnemyRevised for 2024
- Foe SlayerRevised for 2024
Class Ranger
The damage die of your Hunter’s Mark is a d10 rather than a d6.
- Precise HunterNew in 2024
Class Ranger
You have Advantage on attack rolls against the creature currently marked by your Hunter’s Mark.
- Ranger (L1)Revised for 2024
Class RangerLevel 1stHit die d10Spellcasting halfArmour Light, Medium, ShieldsWeapons Simple, Martial
L1 Ranger: STR & DEX saves; choose 3 skills; Spellcasting (WIS); Favored Enemy — always have Hunter's Mark prepared, cast it free twice/long rest (scales 2/3/4/5/6). Weapon Mastery (pick 2).
- Ranger (L10)Revised for 2024
Class RangerLevel 10thHit die d10
L10 Ranger: +6 HP avg. Tireless (Magic action: 1d8 + WIS temp HP, uses = WIS mod/long rest; Exhaustion −1 on a short rest)
- Ranger (L11)Revised for 2024
Class RangerLevel 11thHit die d10
L11 Ranger: +6 HP avg. Hunter: Superior Hunter's Prey (once per turn when you deal damage to a creature marked by your Hunter's Mark, you can also deal that spell's extra damage to a different creature you can see within 30 feet of the first).
- Ranger (L12)
Class RangerLevel 12thHit die d10
L12 Ranger: +6 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Ranger (L13)Revised for 2024
Class RangerLevel 13thHit die d10
L13 Ranger: +6 HP avg. Relentless Hunter (taking damage can't break your Concentration on Hunter's Mark).
- Ranger (L14)Revised for 2024
Class RangerLevel 14thHit die d10
L14 Ranger: +6 HP avg. Nature's Veil (BA: Invisible until end of your next turn; uses = WIS mod/long rest)
- Ranger (L15)Revised for 2024
Class RangerLevel 15thHit die d10
L15 Ranger: +6 HP avg. Hunter: Superior Hunter's Defense (when you take damage, Reaction to gain Resistance to that damage and any other damage of the same type until the end of the current turn).
- Ranger (L16)
Class RangerLevel 16thHit die d10
L16 Ranger: +6 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Ranger (L17)Revised for 2024
Class RangerLevel 17thHit die d10
L17 Ranger: +6 HP avg. Precise Hunter (Advantage on attack rolls against your Hunter's Mark target).
- Ranger (L18)Revised for 2024
Class RangerLevel 18thHit die d10
L18 Ranger: +6 HP avg. Feral Senses (blindsight 30 ft)
- Ranger (L19)Revised for 2024
Class RangerLevel 19thHit die d10
L19 Ranger: +6 HP avg. Epic Boon (gain an Epic Boon feat or another feat you qualify for).
- Ranger (L2)Revised for 2024
Class RangerLevel 2ndHit die d10
L2 Ranger: +6 HP avg. Deft Explorer (Expertise in 1 skill + 2 languages), Fighting Style.
- Ranger (L20)Revised for 2024
Class RangerLevel 20thHit die d10
L20 Ranger: +6 HP avg. Foe Slayer (your Hunter's Mark damage die becomes a d10).
- Ranger (L3)Revised for 2024
Class RangerLevel 3rdHit die d10
L3 Ranger: +6 HP avg. Subclass: Hunter (Hunter's Lore + Hunter's Prey).
- Ranger (L4)
Class RangerLevel 4thHit die d10
L4 Ranger: +6 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Ranger (L5)
Class RangerLevel 5thHit die d10
L5 Ranger: +6 HP avg. Extra Attack (attack twice when you take the Attack action).
- Ranger (L6)Revised for 2024
Class RangerLevel 6thHit die d10
L6 Ranger: +6 HP avg. Roving (+10 ft speed without heavy armor; climb/swim speed equal to your Speed)
- Ranger (L7)Revised for 2024
Class RangerLevel 7thHit die d10
L7 Ranger: +6 HP avg. Hunter: Defensive Tactics (Escape the Horde / Multiattack Defense)
- Ranger (L8)Revised for 2024
Class RangerLevel 8thHit die d10
L8 Ranger: +6 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Ranger (L9)Revised for 2024
Class RangerLevel 9thHit die d10
L9 Ranger: +6 HP avg. Expertise (2 more skills).
- Ranger Skill Proficiencies (L1)New in 2024
Class Ranger
Choose three skills. From: Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival.
Ranger (Hunter)
- Defensive TacticsRevised for 2024
- Hunter's LoreNew in 2024
- Hunter's PreyRevised for 2024
- Superior Hunter's DefenseRevised for 2024
Class Ranger (Hunter)
When you take damage, you can take a Reaction to give yourself Resistance to that damage and any other damage of the same type until the end of the current turn.
- Superior Hunter's PreyNew in 2024
Class Ranger (Hunter)
Once per turn when you deal damage to a creature marked by your Hunter’s Mark, you can also deal that spell’s extra damage to a different creature that you can see within 30 feet of the first creature.
Rogue
- Cunning ActionRevised for 2024
Class Rogue
Your quick thinking and agility allow you to move and act quickly. On your turn, you can take one of the following actions as a Bonus Action: Dash, Disengage, or Hide.
- Cunning StrikeNew in 2024
- Devious StrikesNew in 2024
- ElusiveRevised for 2024
Class Rogue
You’re so evasive that attackers rarely gain the upper hand against you. No attack roll can have Advantage against you unless you have the Incapacitated condition.
- Expertise (Rogue)Revised for 2024
Class Rogue
You gain Expertise in two of your skill proficiencies of your choice. Sleight of Hand and Stealth are recommended if you have proficiency in them.
At Rogue level 6, you gain Expertise in two more of your skill proficiencies of your choice.
- Improved Cunning StrikeNew in 2024
Class Rogue
You can use up to two Cunning Strike effects when you deal Sneak Attack damage, paying the die cost for each effect.
- Reliable TalentRevised for 2024
Class Rogue
Whenever you make an ability check that uses one of your skill or tool proficiencies, you can treat a d20 roll of 9 or lower as a 10.
- Rogue (L1)Revised for 2024
Class RogueLevel 1stHit die d8Spellcasting noneArmour LightWeapons Simple, plus any Martial that have Finesse property
L1 Rogue: DEX & INT saves; choose 4 skills; Thieves' Tools proficiency; Sneak Attack 1d6 and Thieves' Cant included. Expertise (pick 2 for double proficiency) is wired.
- Rogue (L10)
Class RogueLevel 10thHit die d8
L10 Rogue: +5 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Rogue (L11)Revised for 2024
Class RogueLevel 11thHit die d8
L11 Rogue: +5 HP avg. Improved Cunning Strike (use up to two Cunning Strike effects).
- Rogue (L12)
Class RogueLevel 12thHit die d8
L12 Rogue: +5 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Rogue (L13)Revised for 2024
Class RogueLevel 13thHit die d8
L13 Rogue: +5 HP avg. Thief: Use Magic Device (attune to four items; 1d6 on a charge use, 6 spends none; any Spell Scroll using INT)
- Rogue (L14)Revised for 2024
Class RogueLevel 14thHit die d8
L14 Rogue: +5 HP avg. Devious Strikes (Cunning Strike gains Daze/Obscure/Knock Out)
- Rogue (L15)Revised for 2024
Class RogueLevel 15thHit die d8
L15 Rogue: +5 HP avg. Slippery Mind (WIS and CHA save proficiency)
- Rogue (L16)
Class RogueLevel 16thHit die d8
L16 Rogue: +5 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Rogue (L17)
Class RogueLevel 17thHit die d8
L17 Rogue: +5 HP avg. Thief: Thief's Reflexes (extra turn at -10 init on round 1)
- Rogue (L18)
Class RogueLevel 18thHit die d8
L18 Rogue: +5 HP avg. Elusive (no attack vs you has advantage while not incapacitated)
- Rogue (L19)Revised for 2024
Class RogueLevel 19thHit die d8
L19 Rogue: +5 HP avg. Epic Boon (gain an Epic Boon feat or another feat you qualify for).
- Rogue (L2)
Class RogueLevel 2ndHit die d8
L2 Rogue: +5 HP avg. Cunning Action (BA: Dash/Disengage/Hide)
- Rogue (L20)Revised for 2024
Class RogueLevel 20thHit die d8
L20 Rogue: +5 HP avg. Stroke of Luck (turn a failed D20 Test into a 20; once per Short or Long Rest)
- Rogue (L3)Revised for 2024
Class RogueLevel 3rdHit die d8
L3 Rogue: +5 HP avg. Rogue Subclass — Thief: Fast Hands, Second-Story Work. Steady Aim.
- Rogue (L4)
Class RogueLevel 4thHit die d8
L4 Rogue: +5 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Rogue (L5)Revised for 2024
Class RogueLevel 5thHit die d8
L5 Rogue: +5 HP avg. Uncanny Dodge (reaction: halve damage); Cunning Strike (forgo Sneak Attack dice for effects).
- Rogue (L6)
Class RogueLevel 6thHit die d8
L6 Rogue: +5 HP avg. Expertise (2 more skills)
- Rogue (L7)Revised for 2024
Class RogueLevel 7thHit die d8
L7 Rogue: +5 HP avg. Evasion; Reliable Talent (treat d20 ≤ 9 as 10 on proficient checks).
- Rogue (L8)
Class RogueLevel 8thHit die d8
L8 Rogue: +5 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Rogue (L9)Revised for 2024
Class RogueLevel 9thHit die d8
L9 Rogue: +5 HP avg. Thief: Supreme Sneak (gain the Stealth Attack Cunning Strike option, cost 1d6)
- Rogue Skill Proficiencies (L1)New in 2024
Class Rogue
Choose 4: Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Persuasion, Sleight of Hand, or Stealth
- Slippery MindRevised for 2024
Class Rogue
Your cunning mind is exceptionally difficult to control. You gain proficiency in Wisdom and Charisma saving throws.
- Sneak AttackRevised for 2024
- Stroke of LuckRevised for 2024
Class Rogue
You have a marvelous knack for succeeding when you need to. If you fail a D20 Test, you can turn the roll into a 20.
Once you use this feature, you can’t use it again until you finish a Short or Long Rest.
- Thieves' CantRevised for 2024
Class Rogue
You picked up various languages in the communities where you plied your roguish talents. You know Thieves’ Cant and one other language of your choice, which you choose from the language tables in “Character Creation.”
- Uncanny DodgeRevised for 2024
Class Rogue
When an attacker that you can see hits you with an attack roll, you can take a Reaction to halve the attack’s damage against you (round down).
Rogue (Thief)
- Fast HandsRevised for 2024
- Second-Story WorkRevised for 2024
Class Rogue (Thief)
You’ve trained to get into especially hard-to-reach places, granting you these benefits.
Climber. You gain a Climb Speed equal to your Speed.
Jumper. You can determine your jump distance using your Dexterity rather than your Strength.
- Supreme SneakRevised for 2024
Class Rogue (Thief)
You gain the following Cunning Strike option.
Stealth Attack (Cost: 1d6). If you have the Hide action’s Invisible condition, this attack doesn’t end that condition on you if you end the turn behind Three-Quarters Cover or Total Cover.
- Thief's ReflexesRevised for 2024
Class Rogue (Thief)
You are adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal Initiative and your second turn at your Initiative minus 10.
- Use Magic DeviceRevised for 2024
Sorcerer
- Arcane ApotheosisNew in 2024
Class Sorcerer
While your Innate Sorcery feature is active, you can use one Metamagic option on each of your turns without spending Sorcery Points on it.
- Epic BoonNew in 2024
Class Sorcerer
You gain an Epic Boon feat (see “Feats”) or another feat of your choice for which you qualify. Boon of Dimensional Travel is recommended.
- Font of Magic (Sorcery Points)Revised for 2024
- Innate SorceryNew in 2024
- MetamagicRevised for 2024
- Sorcerer (L1)Revised for 2024
Class SorcererLevel 1stHit die d6Spellcasting fullArmour NoneWeapons Simple
L1 Sorcerer: CON & CHA saves; choose 2 skills. Spellcasting (4 cantrips + 2 1st-level) + Innate Sorcery. Sorcerer Subclass chosen at L3.
- Sorcerer (L10)Revised for 2024
Class SorcererLevel 10thHit die d6
L10 Sorcerer: +4 HP avg. +2 Metamagic options (4 total).
- Sorcerer (L11)
Class SorcererLevel 11thHit die d6
L11 Sorcerer: +4 HP avg.
- Sorcerer (L12)
Class SorcererLevel 12thHit die d6
L12 Sorcerer: +4 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Sorcerer (L13)
Class SorcererLevel 13thHit die d6
L13 Sorcerer: +4 HP avg.
- Sorcerer (L14)Revised for 2024
Class SorcererLevel 14thHit die d6
L14 Sorcerer: +4 HP avg. Draconic: Dragon Wings (Bonus Action: Fly Speed 60 ft for 1 hour; once per Long Rest, or spend 3 Sorcery Points to restore it)
- Sorcerer (L15)
Class SorcererLevel 15thHit die d6
L15 Sorcerer: +4 HP avg.
- Sorcerer (L16)
Class SorcererLevel 16thHit die d6
L16 Sorcerer: +4 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Sorcerer (L17)Revised for 2024
Class SorcererLevel 17thHit die d6
L17 Sorcerer: +4 HP avg. +2 Metamagic options (6 total).
- Sorcerer (L18)Revised for 2024
Class SorcererLevel 18thHit die d6
L18 Sorcerer: +4 HP avg. Draconic: Dragon Companion (cast Summon Dragon free once per Long Rest, optionally without Concentration for 1 min)
- Sorcerer (L19)Revised for 2024
Class SorcererLevel 19thHit die d6
L19 Sorcerer: +4 HP avg. Epic Boon (gain an Epic Boon feat or another feat you qualify for).
- Sorcerer (L2)Revised for 2024
Class SorcererLevel 2ndHit die d6
L2 Sorcerer: +4 HP avg. Font of Magic (Sorcery Points = level). Metamagic (choose 2).
- Sorcerer (L20)Revised for 2024
Class SorcererLevel 20thHit die d6
L20 Sorcerer: +4 HP avg. Arcane Apotheosis.
- Sorcerer (L3)Revised for 2024
Class SorcererLevel 3rdHit die d6
L3 Sorcerer: +4 HP avg. Subclass: Draconic Sorcery (SRD 5.2).
- Sorcerer (L4)
Class SorcererLevel 4thHit die d6
L4 Sorcerer: +4 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Sorcerer (L5)Revised for 2024
Class SorcererLevel 5thHit die d6
L5 Sorcerer: +4 HP avg. Sorcerous Restoration (on a Short Rest, regain expended Sorcery Points up to half your Sorcerer level, rounded down; once per Long Rest).
- Sorcerer (L6)Revised for 2024
Class SorcererLevel 6thHit die d6
L6 Sorcerer: +4 HP avg. Draconic: Elemental Affinity (choose Acid, Cold, Fire, Lightning or Poison: gain Resistance to it, and add CHA to one damage roll of your spells of that type)
- Sorcerer (L7)Revised for 2024
Class SorcererLevel 7thHit die d6
L7 Sorcerer: +4 HP avg. Sorcery Incarnate.
- Sorcerer (L8)
Class SorcererLevel 8thHit die d6
L8 Sorcerer: +4 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Sorcerer (L9)
Class SorcererLevel 9thHit die d6
L9 Sorcerer: +4 HP avg.
- Sorcerer Skill Proficiencies (L1)New in 2024
Class Sorcerer
Choose 2: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion
- Sorcerous RestorationRevised for 2024
Class Sorcerer
When you finish a Short Rest, you can regain expended Sorcery Points, but no more than a number equal to half your Sorcerer level (round down). Once you use this feature, you can’t do so again until you finish a Long Rest.
- Sorcery IncarnateNew in 2024
Sorcerer (Draconic)
- Draconic ResilienceRevised for 2024
- Dragon CompanionNew in 2024
- Dragon WingsRevised for 2024
- Elemental AffinityRevised for 2024
Sorcerer/Wizard
- Hit Point Die (d6)New in 2024
Warlock
- Contact PatronNew in 2024
- Eldritch InvocationsRevised for 2024
- Eldritch MasterRevised for 2024
Class Warlock
When you use your Magical Cunning feature, you regain all your expended Pact Magic spell slots.
- Magical CunningNew in 2024
- Mystic ArcanumRevised for 2024
- Pact MagicRevised for 2024
- Warlock (L1)Revised for 2024
Class WarlockLevel 1stHit die d8Spellcasting pactArmour LightWeapons Simple
L1 Warlock: WIS & CHA saves; choose 2 skills; 1 Eldritch Invocation. Pact Magic (2 cantrips + 2 1st-level, regain slots on a short or long rest) — wired. Warlock Subclass chosen at L3.
- Warlock (L10)Revised for 2024
Class WarlockLevel 10thHit die d8
L10 Warlock: +5 HP avg. Fiend: Fiendish Resilience (after each Short or Long Rest choose a damage type other than Force; Resistance to it until you choose another)
- Warlock (L11)
Class WarlockLevel 11thHit die d8
L11 Warlock: +5 HP avg. Mystic Arcanum (6th-level spell, 1/long rest)
- Warlock (L12)
Class WarlockLevel 12thHit die d8
L12 Warlock: +5 HP avg. +1 invocation. ASI: distribute +2 across abilities (or take a Feat).
- Warlock (L13)
Class WarlockLevel 13thHit die d8
L13 Warlock: +5 HP avg. Mystic Arcanum (7th)
- Warlock (L14)Revised for 2024
Class WarlockLevel 14thHit die d8
L14 Warlock: +5 HP avg. Fiend: Hurl Through Hell (once per turn on a hit: CHA save or 8d10 psychic and Incapacitated until the end of your next turn; once per Long Rest, or expend a Pact Magic slot to restore it)
- Warlock (L15)
Class WarlockLevel 15thHit die d8
L15 Warlock: +5 HP avg. +1 invocation, Mystic Arcanum (8th)
- Warlock (L16)
Class WarlockLevel 16thHit die d8
L16 Warlock: +5 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Warlock (L17)
Class WarlockLevel 17thHit die d8
L17 Warlock: +5 HP avg. Mystic Arcanum (9th)
- Warlock (L18)
Class WarlockLevel 18thHit die d8
L18 Warlock: +5 HP avg. +1 invocation
- Warlock (L19)Revised for 2024
Class WarlockLevel 19thHit die d8
L19 Warlock: +5 HP avg. Epic Boon (gain an Epic Boon feat or another feat you qualify for).
- Warlock (L2)Revised for 2024
Class WarlockLevel 2ndHit die d8
L2 Warlock: +5 HP avg. Eldritch Invocations (3 known). Magical Cunning.
- Warlock (L20)Revised for 2024
Class WarlockLevel 20thHit die d8
L20 Warlock: +5 HP avg. Eldritch Master (when you use your Magical Cunning feature, you regain all your expended Pact Magic spell slots)
- Warlock (L3)Revised for 2024
Class WarlockLevel 3rdHit die d8
L3 Warlock: +5 HP avg. Subclass: Fiend Patron (SRD 5.2). (Pact of the Blade / Chain / Tome are Eldritch Invocations in SRD 5.2, not a separate Pact Boon feature.)
- Warlock (L4)
Class WarlockLevel 4thHit die d8
L4 Warlock: +5 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Warlock (L5)Revised for 2024
Class WarlockLevel 5thHit die d8
L5 Warlock: +5 HP avg. +2 invocations (5 known)
- Warlock (L6)Revised for 2024
Class WarlockLevel 6thHit die d8
L6 Warlock: +5 HP avg. Fiend: Dark One's Own Luck (add 1d10 to a check or save; CHA modifier uses, regained on a Long Rest)
- Warlock (L7)
Class WarlockLevel 7thHit die d8
L7 Warlock: +5 HP avg. +1 invocation
- Warlock (L8)
Class WarlockLevel 8thHit die d8
L8 Warlock: +5 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Warlock (L9)Revised for 2024
Class WarlockLevel 9thHit die d8
L9 Warlock: +5 HP avg. +1 invocation (7 known). Contact Patron.
Warlock (Fiend)
- Dark One's BlessingRevised for 2024
- Dark One's Own LuckRevised for 2024
- Fiendish ResilienceRevised for 2024
Class Warlock (Fiend)
Choose one damage type, other than Force, whenever you finish a Short or Long Rest. You have Resistance to that damage type until you choose a different one with this feature.
- Hurl Through HellRevised for 2024
Wizard
- Arcane RecoveryRevised for 2024
- Ritual AdeptNew in 2024
Class Wizard
You can cast any spell as a Ritual if that spell has the Ritual tag and the spell is in your spellbook. You needn’t have the spell prepared, but you must read from the book to cast a spell in this way.
- ScholarNew in 2024
Class Wizard
While studying magic, you also specialized in another field of study. Choose one of the following skills in which you have proficiency: Arcana, History, Investigation, Medicine, Nature, or Religion. You have Expertise in the chosen skill.
- Signature SpellsRevised for 2024
- Spell MasteryRevised for 2024
- Wizard (L1)Revised for 2024
Class WizardLevel 1stHit die d6Spellcasting fullArmour NoneWeapons Simple
L1 Wizard: INT & WIS saves; choose 2 skills; Arcane Recovery and Ritual Adept included. Spellcasting (3 cantrips + 6-spell spellbook) — wired. Wizard Subclass chosen at L3.
- Wizard (L10)
Class WizardLevel 10thHit die d6
L10 Wizard: +4 HP avg. Evocation: Empowered Evocation (+INT mod damage on one evocation spell)
- Wizard (L11)
Class WizardLevel 11thHit die d6
L11 Wizard: +4 HP avg.
- Wizard (L12)
Class WizardLevel 12thHit die d6
L12 Wizard: +4 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Wizard (L13)Revised for 2024
Class WizardLevel 13thHit die d6
L13 Wizard: +4 HP avg.
- Wizard (L14)Revised for 2024
Class WizardLevel 14thHit die d6
L14 Wizard: +4 HP avg. Evocation: Overchannel (deal maximum damage with a damaging Wizard spell cast from a level 1-5 slot; free the first time, then 2d12 Necrotic per slot level, rising by a further 1d12 on each later use before a Long Rest, ignoring Resistance and Immunity)
- Wizard (L15)
Class WizardLevel 15thHit die d6
L15 Wizard: +4 HP avg.
- Wizard (L16)
Class WizardLevel 16thHit die d6
L16 Wizard: +4 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Wizard (L17)
Class WizardLevel 17thHit die d6
L17 Wizard: +4 HP avg.
- Wizard (L18)Revised for 2024
Class WizardLevel 18thHit die d6
L18 Wizard: +4 HP avg. Spell Mastery (choose a level 1 and a level 2 spell in your spellbook that have a casting time of an action; you always have them prepared and can cast them at their lowest level at will)
- Wizard (L19)Revised for 2024
Class WizardLevel 19thHit die d6
L19 Wizard: +4 HP avg. Epic Boon (gain an Epic Boon feat or another feat you qualify for).
- Wizard (L2)Revised for 2024
Class WizardLevel 2ndHit die d6
L2 Wizard: +4 HP avg. Scholar (Expertise in one skill you are already proficient in: Arcana, History, Investigation, Medicine, Nature or Religion)
- Wizard (L20)Revised for 2024
Class WizardLevel 20thHit die d6
L20 Wizard: +4 HP avg. Signature Spells (two level 3 spells always prepared, each castable once without a slot per Short or Long Rest)
- Wizard (L3)Revised for 2024
Class WizardLevel 3rdHit die d6
L3 Wizard: +4 HP avg. Subclass: Evoker (SRD 5.2). Evocation: Evocation Savant (add two Evocation spells of level 2 or lower to your spellbook for free, plus one more Evocation spell each time you gain access to a new level of spell slots); Potent Cantrip (damaging cantrips deal half damage on a miss or successful save).
- Wizard (L4)
Class WizardLevel 4thHit die d6
L4 Wizard: +4 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Wizard (L5)Revised for 2024
Class WizardLevel 5thHit die d6
L5 Wizard: +4 HP avg. Memorize Spell (swap one prepared spell on short rest)
- Wizard (L6)Revised for 2024
Class WizardLevel 6thHit die d6
L6 Wizard: +4 HP avg. Evocation: Sculpt Spells (when you cast an Evocation spell that affects other creatures you can see, choose a number of them equal to 1 plus the spell level; they automatically succeed on their saving throws against it and take no damage where they would normally take half)
- Wizard (L7)Revised for 2024
Class WizardLevel 7thHit die d6
L7 Wizard: +4 HP avg.
- Wizard (L8)
Class WizardLevel 8thHit die d6
L8 Wizard: +4 HP avg. ASI: distribute +2 across abilities (or take a Feat).
- Wizard (L9)Revised for 2024
Class WizardLevel 9thHit die d6
L9 Wizard: +4 HP avg.
Wizard (Evocation)
- Empowered EvocationRevised for 2024
Class Wizard (Evocation)
Whenever you cast a Wizard spell from the Evocation school, you can add your Intelligence modifier to one damage roll of that spell.
- Evocation SavantRevised for 2024
- OverchannelRevised for 2024
- Potent CantripRevised for 2024
- Sculpt SpellsRevised for 2024