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A lone armoured adventurer looks out over a ruined gothic city at dusk, a dragon perched on the rubble above and a lantern-lit skeleton standing guard

Your Next Adventure Awaits

A browser-based virtual tabletop (VTT) with 5e and 5.5e character sheets, 3D dice, dynamic fog of war and lighting, a combat tracker, a map builder, and a marketplace of ready-to-run campaigns. Everything syncs live. Nothing to download.

Everything your table needs, in one browser tab.

RollQuest is a full virtual tabletop for tabletop RPGs: character sheets, dice, fog of war, lighting, audio, combat, journals, cards and maps in one place. The core table is free. GM tools come with Starter and Pro. Easy enough for your first session, deep enough for your hundredth.

A virtual tabletop built for Game Masters and players

A virtual tabletop built for role-playing games. No downloads, no complicated configuration.

Get Started in Minutes

Sign in with Google or Discord, upload a map, and invite players with a link. Your first game can be running in under 5 minutes.

Bring Your World to Life

Dynamic fog of war, torchlight that moves with your tokens, scene-specific music, and 3D dice with actual physics. Doors creak when they open. Players only see what their characters can see.

Intuitive by Design

Drag-and-drop tokens, 12 Quick HUD shortcuts, context menus, and character sheets that do the maths for you. Spend less time clicking, more time playing.

What's on the table

Built by two people who run games every week and got tired of fighting their tools.

Screenshot: a dungeon map where fog of war hides most of the room, with a cone of torchlight from a party token revealing glowing summoning circles

Dynamic Fog of War

Control what players see with precision. Two modes: brush-based revealing for dramatic moments, and automatic line-of-sight calculated from walls, doors, and lighting in real time. Players keep a dimmed memory of areas they've explored, and the GM can inspect any player's exact view at any time.

  • Real-time brush revealing
  • Automatic line-of-sight with walls & doors
  • Persistent exploration memory
  • GM perspective switching (party view or any single player)

Character Sheets That Know the Rules

Build a character with the guided wizard, pick a pregen and get playing in a minute, or bring a sheet you built earlier from your account. The sheet does the maths: modifiers, saves, all 18 skills, HP, AC and spellcasting. 5E compatible, built on SRD 5.1. 5.5e compatible, built on SRD 5.2.1. Start at any level from 1 to 20 and RollQuest back-fills features and spell slots on the way. HP and AC live on your token and the GM decides who sees them.

  • Guided builder with four ability-score methods, or pregens to start straight away
  • Character sheets live on your account and come with you to any game
  • Designed View: lay the sheet over your own artwork, place cards on it, draw on it
  • Auto-calculated saves, skills, HP, AC and spell slots, every one clickable to roll
Screenshot: a 5e character sheet showing spellcasting ability, spell slots by level, and a scrolling list of cantrips and prepared spells with casting time and range
Screenshot: the initiative tracker listing players and enemies with their rolled initiative scores beside a battle map, with Begin Combat and End Battle controls

Combat, Run for You

Start a battle from the tokens on your board. Players roll their own initiative (server-rolled, d20 plus their bonus), a shared tracker keeps the order, and a ring marks whose turn it is. Movement is measured on the grid as you drag, with Move and Dash limits, and the path turns red when you overreach. The GM applies damage by type, healing, and conditions that show right on the token.

  • Player-rolled initiative with a shared turn tracker
  • Grid-measured movement with Move & Dash limits
  • Damage by type (all 12 SRD types), plus healing
  • Condition badges on tokens, hidden enemies shown as "???"

3D Dice Roller

Roll with physics. All standard dice types with real gravity and collisions, advantage and disadvantage built in, flat modifiers, and secret GM rolls your players can't peek at. Results land in player colours so nobody asks whose roll that was. If the 3D renderer can't load, you still get text totals.

  • All dice types (D4 through D100)
  • Advantage / disadvantage rolls
  • Secret GM rolls
  • Player-coloured results with modifiers
  • Dice effects: animations and crit celebrations on Starter and Pro
Screenshot: blue three-dimensional dice, including d20s and d4s, scattered across a grassy battle map among character tokens
Screenshot: the audio and scene settings panel with sound effects and background music sliders, a default music track picker, lighting environment and fog of war mode

Synchronized Audio

Set the mood with scene-specific music and sound effects. Upload your own audio library, attach open and close sounds to doors, and trigger anything from a Quick HUD keyboard shortcut. Everyone hears it at the same moment, and each player controls their own volume.

  • Background music per scene, and battle music that kicks in when combat starts
  • Sound effect library with tags and search
  • Door-triggered sounds
  • Playlists (Starter and Pro) and per-player volume controls

Dynamic Lighting & Atmosphere

Place point, directional, and ambient lights with custom colours and ranges. Attach a torch to the fighter's token and the light moves with them. Switch the whole scene between bright light, dim light, and darkness. None of it is cosmetic: lighting feeds straight into fog of war, so players only see what the light reveals. Add rain, snow or fog over the scene with weather effects, and attach lights to tokens so the torch moves with the fighter.

  • Point, directional, and ambient light sources
  • Torches and lanterns that follow tokens (Starter and Pro)
  • Bright, dim, and darkness environment presets
  • Drives fog of war visibility
  • Scene weather (Starter and Pro)
Screenshot: a dungeon corridor lit by individual token light sources, with hard shadows leaving the rest of the map in darkness
Screenshot: the asset library panel open beside a dungeon map, showing a searchable grid of animated spell effect tokens such as fireball and thunderwave

Asset Library

Organize your world with tokens, decorations, and props. Tag-based search, size and rotation controls, assets that follow tokens (auras, spell effects), and timed assets that remove themselves when the spell ends. Stretch an asset between two points for walls of fire. Images and video both work.

  • Upload tokens, decorations, and props
  • Tag-based organization
  • Following & timed assets
  • Video support (MP4, WEBM)
  • GM Asset Drawer: a toolbox of your own assets that follows you into every game you run (Pro)

Write session recaps in markdown, build a wiki of NPCs, factions, and places, and see it all on a zoomable timeline, on a real calendar or your game world's own. Tag an NPC and their name becomes a link to a page listing every session that mentioned them. Keep a private GM journal, then reveal entries to the party when the moment's right.

  • Markdown recaps with images and dates
  • Entity wiki with automatic backlinks
  • Real-world or in-world timeline
  • Private GM journal with reveal-to-players
Screenshot: the campaign journal timeline, with dated session entries such as The Trial at Greyharbor arranged along a horizontal thread
Screenshot: the Quick Actions HUD, a grid of twelve numbered slots holding spell and attack effects ready to trigger by keyboard shortcut

Quick HUD Power Tools

Control at your fingertips. 12 customizable slots mapped to keyboard shortcuts for instant sounds, music, assets, and dice, plus an integrated dice roller and one-tap access to measurement tools. Layouts save per game, so each campaign keeps its own setup.

  • 12 keyboard shortcuts
  • Sounds, music, assets, and dice in any slot
  • Integrated dice roller and measurement access
  • Per-game layouts with drag-and-drop editing

Loot decks, fate cards, spell cards, homebrew subsystems: design two-sided cards with art, values, and clickable abilities, gather them into decks, and deal hands to your players. Played cards land face-up on the board with a full-screen flip. Abilities roll real 3D dice for the whole table and can grant an item or spend a spell slot straight on the character sheet.

  • Visual card and deck editor with dice formulas
  • Deal, reshuffle and manage player hands
  • Decks saved to your account, reusable across games
  • Abilities that roll dice and update sheets
  • Foil, glint and sheen card effects (Pro gets the full set)
Screenshot: the map builder with a stone-walled tavern room part furnished with tables, barrels and crates, and the Tavern Home prop library open beside it with a chair selected to place

Build a battle map without leaving RollQuest. Drop in floors, walls, furniture and terrain from map asset packs, snap to the grid, and play on it straight away. Walls and doors you place are already wired into fog of war and lighting. Pick up more asset packs on the marketplace.

  • Top-down map assets, snap to grid
  • Walls and doors feed fog and lighting automatically
  • Map asset packs from the marketplace
  • Save maps as scenes and reuse them across games

Put GM notes right on the map as markers, hidden from players until you want them seen. On Pro, stack assets over the map as layers so tokens can walk under a bridge or across a roof. Hex grids for the games that need them, and a grid editor to line any map up properly.

  • Map markers with hidden GM notes, revealed when you choose (Starter and Pro)
  • Board layers: assets above and below tokens, for bridges, roofs and multi-level maps (Pro)
  • Hex grids (Starter and Pro)
  • Grid editor for aligning uploaded maps
Screenshot: the Layers panel showing a scene's Foreground, GM, Tokens and Map layers, with the GM layer opened to reveal two map markers named Treasure and Map marker
Screenshot: the Rollable Tables panel with a wilderness encounter table opened, showing its d12 ranges, results and the odds of each

GM Toolkit

Starter

The bits and pieces that make a session run. Rollable tables for loot and encounters that any player can roll on. A calendar builder for your world's own months and moons, and a world clock that keeps time as the party travels.

  • Rollable tables: random loot, encounters, anything (Starter and Pro)
  • Calendar builder for in-world calendars (Pro)
  • World clock that tracks time in your setting (Pro)

Game Systems & Templates

Play with the D&D 5e or 5.5e rules built in, or turn a finished campaign into a reusable template. Scenes, tokens, NPCs, sheets, lighting, walls, doors and decks all carry over. Browse templates when you create a game and start a fully prepared world in one click.

  • 5e and 5.5e rules packs included
  • Scenes, tokens, lighting, and sheets included
  • Browse templates while creating a game
  • Draft, test, and publish workflow
Screenshot: the Create New Game dialog with a campaign name and description filled in, offering a choice between using a content pack or starting from scratch
Screenshot: the RollQuest marketplace browsing free character packs, each with its own cover art, filtered by category and price

Content Packs & Marketplace

Content packs are full campaigns: maps, scenes, tokens, NPCs, journal entries and handouts, ready to run. Pick one up on the marketplace, load it into a game, and you've got a session tonight. Map asset packs for the map builder live there too. On Pro you can package up your own campaigns as content packs and publish them.

  • Complete campaigns you can run the same day
  • Map asset packs for the map builder
  • Built by the RollQuest team and by creators
  • Pro GMs can build and publish up to 20 content packs of their own

Sub-Second Synchronization

Everything syncs across all players the instant it happens: token movement, dice, fog reveals, audio, doors, lighting, scene changes, and character sheet updates. Drops under 10 seconds recover silently, longer ones auto-reconnect and catch you up to the current game state, and the game auto-pauses if the GM disconnects.

  • Real-time movement, dice, fog, and audio
  • Auto-reconnect with state recovery
  • Auto-pause when the GM disconnects
  • Live presence indicators
  • Chat panel with whispers and roll history
Screenshot: a forest battle map with an area selection box around several tokens, mid-drag, while an ogre token is moved

Start Playing in 3 Simple Steps

STEP 01

Create Your Game

Sign up with Google or Discord account. Create a new campaign, upload your map image. Takes less than 2 minutes.

STEP 02

Build Your World

Add player tokens, build characters with the guided wizard, upload assets and sounds, create scenes for different locations, and set up fog of war with walls, doors, and lighting.

STEP 03

Invite & Play

Share your unique invite link with players. Everyone joins in real-time with synchronized gameplay and zero lag.

See RollQuest in Action

Watch a four-minute walkthrough of a real D&D session using RollQuest

Screenshot: the RollQuest campaign dashboard listing saved games with cover art, alongside a panel showing the current plan and storage use
Watch on YouTube

Pricing on Your Terms

Start free. The whole table is included. Upgrade for the GM tools, more games and more storage.

Great for players and new GMs

Free Plan

$0 /month

Upgrade when you want the GM tools, more games or more storage.

The full table: fog, lighting, dice, audio, combat, sheets
1 game, 3 character sheets
100 MB storage
Start Free
Popular

Starter Plan

For GMs running a regular game

$3.99 /month

Founding User Price - Regular price $7.99/mo. Your rate locked forever!

Everything in Free, plus journal, cards and decks, markers, playlists, weather and tables
5 games, 20 character sheets, 10 decks
1 GB storage
Priority support
Start Now
Best Value

Pro Plan

For worldbuilders

$8.99 /month

Founding User Price - Regular price $14.99/mo. Your rate locked forever!

Everything in Starter, plus map builder, board layers, GM asset drawer, calendar and world clock
Create and publish your own content packs (up to 20)
10 games, 50 character sheets, 100 decks
10 GB storage
Priority support, early access, roadmap vote
Start Now

All plans: Cancel anytime. No long-term contracts. Upgrade or downgrade instantly.

By application, limited seats

Play Free. Shape the Game.

We're opening a limited number of free Playtester seats with every feature unlocked and more storage than the Free plan, in exchange for your honest feedback. You get early access to new features and a direct line into what we build next. We get a real table putting it through its paces. Seats are limited and granted by application.

Every feature unlocked
Higher storage limits
Early access to beta features
Vote on the roadmap

Playtester access is free while you take part. See for details.

Compare Plans

See what's included in each tier before you choose your adventure.

Features
Free Plan
Starter Plan
Pro Plan
Games per account
1
5
10
Players per game
8 + GM
8 + GM
8 + GM
Character sheets per account
3
20
50
Storage
100 MB
1 GB
10 GB
Max upload per file
5 MB
20 MB
200 MB
Fog of war, lighting, walls and doors
3D dice
Battle mode and conditions
Character sheets, pregens, Designed View
Sound and music libraries
Scenes, asset library, Quick HUD
Game system templates
In-game chat
Campaign journal
Cards and decks
10 decks, 100 cards each
100 decks, 200 cards each
Map markers and hex grids
Scene weather, playlists, rollable tables
Lights that follow tokens
Dice effects
Card effects
tilt only
tilt and foil
all effects
Map builder and map asset packs
Board layers
GM Asset Drawer
Calendar builder and world clock
Use content packs from the marketplace
Create and publish content packs
up to 20
Priority support
Early access to beta features
Vote on roadmap

Every plan gets the same 8-player limit per game. That's a technical limit, not a paywall.

See all features in detail

The full list

Physics-based 3D dice (all types)
Sound effect & music library
Scene-specific audio
Wall & door system
Video asset support
Game System templates
Drag-and-drop everything
Scene management (unlimited scenes)
Custom card decks with player hands
Board hierarchy & z-index control
Context menus for quick actions
Character sheets: 5E compatible, built on SRD 5.1. 5.5e compatible, built on SRD 5.2.1.
Guided character builder, levels 1–20
Auto-calculated stats and spellcasting
Player, Enemy, and NPC management
Token cloning & visibility controls
Following assets (move with tokens)
Quick HUD with 12 keyboard shortcuts
Damage, healing, and condition tracking
Real-time synchronization (sub-second)
Asset library (tokens, decorations, props)
Dynamic fog of war with brush controls
Map markers with hidden GM notes
Hex grids and a grid editor
Rollable tables
Scene weather
Music playlists and battle music
Dice animations and celebrations
Pregen characters
Designed View character sheets
GM Asset Drawer (Pro)
Content packs and marketplace
In-game chat
Map builder with map asset packs (Pro)
Calendar builder and world clock (Pro)
Account-level character sheets and decks
Board layers for bridges, roofs and multi-level maps (Pro)
Advantage, disadvantage & secret GM rolls
Initiative tracker with player-rolled initiative
Grid-measured movement with Move/Dash limits
Campaign journal with linked NPC wiki & timeline
Dynamic lighting (point, directional, ambient & token-attached)
Measurement tools (circle, cone, line, square), shared live

Frequently Asked Questions

Is RollQuest really free?

Yes. The Free plan is the whole table: fog of war, lighting, 3D dice, audio, combat, character sheets and templates, with one game and 100 MB of storage. Starter and Pro add GM tools (journal, cards, map builder and so on), more games and more storage. Nothing about the Free plan expires.

Do I need to download anything?

Nope! RollQuest runs entirely in your browser. Just sign up and start playing. Works on Chrome, Firefox, Safari, and Edge.

How many players can join my game?

Up to 8 players plus the GM, on every plan. That's a technical limit rather than a paywall, and it's the same whether you're on Free or Pro.

What RPG systems does RollQuest support?

The board, dice, fog, lighting and audio don't care what you play, so you can run any system on them. On top of that RollQuest has built-in rules packs for D&D 5e (built on the SRD 5.1) and 5.5e (the 2024 rules, built on the SRD 5.2.1), with full character sheets and combat automation. More systems are on the roadmap.

Can I use my own maps and tokens?

Yes. Upload images (PNG, JPG, WEBP, GIF) and video (MP4, WEBM) for maps, tokens, props, and effects, plus audio (MP3, OGG, WAV, WebM) for music and sound.

How does the founding user pricing work?

Sign up during our founding period and lock in special pricing that never increases, even when we raise prices later. Your rate is guaranteed for as long as you remain subscribed.

Can I upgrade or downgrade anytime?

Yes! Change your plan instantly from your account settings. Upgrades take effect immediately; downgrades apply at your next billing cycle. No penalties or fees.

What happens if I exceed my storage limit?

You'll receive a friendly notification and can either upgrade your plan or delete old assets. We never delete your data without permission.

Is my campaign data secure?

Yes. We use enterprise-grade security with Supabase, encrypted connections, and row-level database security. Your campaigns are private and never shared.

Do you have a mobile app?

Not yet. RollQuest works in mobile browsers, and a native app is on the roadmap. We'll announce a date when we have one we trust.

Does RollQuest have character sheets?

Yes, full 5e ones. A guided builder walks you from name to spells, and the sheet calculates everything: modifiers, proficiency, saves, all 18 skills, HP, AC, and spellcasting. You can start a character at any level from 1 to 20, and every skill, save, and attack is clickable and posts to chat.

Can RollQuest run combat?

That's Battle Mode. The GM starts a battle from the tokens on the board, players roll their own initiative, and a shared tracker keeps the turn order. Movement is measured on the grid with Move and Dash limits, and the GM applies damage, healing, and conditions that everyone sees instantly.

What are Game Systems?

Reusable campaign templates. Turn a finished game into a Game System (scenes, tokens, NPCs, character sheets, lighting, doors, decks, all of it) and other GMs can launch a new campaign from it in one click. You can keep Game Systems private, share them with testers, or publish them.

Can I keep my campaign notes in RollQuest?

Yes (Starter and Pro). Every campaign gets a journal: markdown session recaps, a linked wiki of NPCs and places, and a zoomable timeline. Tag an NPC and their name becomes a clickable link. There's a shared journal for the party and a private one only the GM sees, with entries you can reveal whenever you choose.

Does RollQuest include music and sound?

Yes, and it's free on every plan. Upload your own music and sound effects, assign tracks to scenes, attach sounds to doors, and trigger anything from a keyboard shortcut. Everyone at the table hears it in sync.

Which features are free and which need a paid plan?

Free covers everything you need to run a game: the board, scenes, fog of war, dynamic lighting, walls and doors, 3D dice, sound and music, battle mode, character sheets and pregens, chat and templates. Starter adds the campaign journal, cards and decks, map markers, hex grids, scene weather, playlists, rollable tables and dice effects, plus more games and storage. Pro adds the map builder, board layers, the GM asset drawer, calendar and world clock, and lets you build and publish your own content packs.

What's a content pack?

A full campaign, ready to run: maps, scenes, tokens, NPCs, journal entries and handouts. You get them from the marketplace and load them into a game on any plan. Map asset packs are the other thing you'll find there; those are tile and prop sets for the map builder. Pro GMs can package up their own campaigns and publish them as content packs too.

Can I build my own maps?

Yes, on Pro. The map builder lets you lay out floors, walls, doors, furniture and terrain from map asset packs, snapped to the grid. Walls and doors you place work with fog of war and lighting straight away, no extra setup.

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