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Bring your game to RollQuest

We're looking for game system owners, publishers and creators to partner with. RollQuest is a browser-based virtual tabletop with D&D 5e and 5.5e and four games of our own built in, and the tools to carry other systems, campaigns and art. Tell us what you make and we'll work out how it fits.

Game system owners: we want your system

RollQuest ships with six game systems: D&D 5e (2014) and 5.5e (2024), and Ashfall, Brightline, Drownwake and Ninefold, four games we wrote ourselves, each with its own character builder, sheet and dice. The GM picks one when they create a game, and the character sheets, conditions and combat follow it. Our own four are built the way a partner's system would be: as packs of rules and content that the sheets, dice and combat read. We would rather build the next one with the people who own the system than guess at it.

A system on RollQuest means:

  • A game system GMs choose at game creation, alongside the six already there.
  • Character sheets that do the maths. Derived values are derived, not typed in, and clickable rolls go to the 3D dice and the chat log.
  • Your compendium as real content. Spells, items, statblocks and tables in the same shape as the built-in content, so they land on sheets and roll their own dice.
  • Your name on it. The pack is credited to you, and your system stays yours.

One book or a whole line, print or PDF, in beta or long out of print: if you own a system and want it playable online, we would like to talk.

Publishers and adventure writers

A content pack is a whole campaign packaged up: scenes and maps, tokens and the stat blocks behind them, sounds and music, with the walls drawn and the lighting set. A GM loads it into a new game and has a session tonight. Every plan can load one.

If you publish adventures, a content pack is the version people can run rather than read. We can help you build the first one, and we can talk about how your catalogue reaches GMs on the marketplace.

Map and token artists

The Map Builder paints terrain, rooms and roofs and places props, and prop packs from the marketplace add more: furniture, trees, headstones, siege engines. Battle maps and token packs have a home on the board itself.

RollQuest already features free, non-paywalled assets from independent creators, credited in the app with a link back to them. The creator credits page explains how that works. If you have a pack you would like to see in the map builder or on the marketplace, tell us.

Streamers, podcasters and communities

If you run a show or a community and want to play on RollQuest, we would like to hear from you too. Tell us about your table, your audience and what would make it work for you.

What to put in your email

  • What you make: a system, adventures, maps, tokens, a show.
  • Where it lives today: your own site, DriveThruRPG, itch.io, Patreon, Kickstarter.
  • Links to anything we can read, play or watch.
  • What you would want from a partnership.

Keep it short. We will come back with questions.

Frequently asked questions

Which systems are you looking for?

Any. The board, dice, fog of war, lighting and audio already work for every system. A game system adds the sheet maths and the combat automation, and that is what we would build with you.

Who owns the content?

You do. Your system, your adventures and your art stay yours, and the terms are agreed before anything ships.

How do pricing and revenue work?

The marketplace model is still being finalised, so it is part of the conversation rather than a fixed offer. Tell us what would work for you.

Can I publish without a partnership?

Yes, for free packs. On a Pro account, apply from your profile and sign the publisher agreement. Once support approves your account you can publish a content pack for everyone, and support reviews every publish before it goes live. Selling a pack, or anything bigger, such as a whole system, a line of adventures or a catalogue of assets, is what a partnership is for.

Do I need to know RollQuest first?

No. Create a free game, load a content pack and see how a campaign arrives. We will show you the rest.

Let's talk

Email contact@rollquest.io with what you make and where it lives, and we will take it from there.

Get in touch
Own a system, an adventure or a pack?Get in touch