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A Foundry alternative you don't have to host

Foundry VTT is the most capable virtual tabletop you can buy, and you buy it once: $50 for the GM, players connect free. The catch is in the word "host". Foundry runs on your machine or a server you rent, and the thousands of modules that make it great are also the thing that eats your Sunday. RollQuest is the other trade: it runs in the browser, there's nothing to install, and the core table is free.

A map built inside RollQuest in the browser: a stone tavern room with its walls and door already blocking sight, furnished from asset packs, nothing installed and nothing hosted

The short version

Foundry: one-off $50, self-hosted, every system under the sun, a module for everything, a learning curve to match. Your game is only up when your server is.

RollQuest: browser-based, hosted, nothing to install. Fog, lighting, sheets, dice and combat free. GM tools on Starter and Pro, from $3.99 and $8.99 a month billed yearly ($4.99 and $9.99 month to month). D&D 5e and 5.5e built in, and four games of its own. Always up.

Where RollQuest is the better choice

No hosting. Nobody in your group needs to port-forward, rent a server or keep a PC on. If your GM's internet drops, the game stays up and the GM rejoins. Foundry's hosting partners (The Forge, Molten Hosting and others) fix this but add a monthly fee that undercuts the one-off price.

Setup time. Lighting is a panel, not a settings tree. Walls, doors and torches take minutes. Foundry can do more, but you'll spend an evening on modules first.

Player onboarding. Players open a link in Chrome or Edge, on a computer or an Android phone. No client, no version mismatches, no "the module updated and now my sheet's blank".

Map builder. On Pro, paint maps inside the table and send one to a scene. Foundry needs an external tool or a community module. In RollQuest you then draw the walls for lighting on the board, as for any map.

Sheets on your account. Characters travel between games. In Foundry, a character belongs to a world.

Where Foundry is the better choice

Depth and automation. Foundry's 5e system, with modules like Midi-QOL, automates more than RollQuest does. If you want spells to apply their own effects, Foundry is ahead.

Systems. Foundry supports hundreds of systems with real sheets. RollQuest has six: D&D 5e and 5.5e, and its own Ashfall, Brightline, Drownwake and Ninefold.

Ownership. You bought it, it's yours, it works offline. RollQuest is a hosted service with a subscription for GM tools.

Modules. Anything you can imagine, someone has built. RollQuest has no module system.

Player count. Foundry's limit is your server. RollQuest holds 8 players plus the GM.

Side by side

FeatureRollQuestFoundry VTT
HostingIncludedSelf-host or paid service
InstallNoneDesktop app or server
Players' browsersChrome or Edge, and Android phonesChrome, Firefox, Opera or Edge
PriceFree; Starter from $3.99/mo, Pro from $8.99/mo$50 once (+ hosting)
Dynamic lightingFreeIncluded
Systems with sheets6Hundreds
ModulesNoThousands
Map builderProVia modules or external
Players8 + GMServer-dependent
UptimeHostedDepends on your server

Foundry details checked October 2026. RollQuest's "from" prices are billed yearly; month to month, Starter is $4.99 and Pro $9.99.

Which should you pick?

Pick Foundry if you enjoy the tinkering, you run a system RollQuest doesn't ship, or you want deep automation and are willing to maintain it. Pick RollQuest if you want to run D&D this week with lighting and fog and not think about servers again. A RollQuest game also makes a quick second table for one-shots, with no server to start.

Frequently asked questions

Is RollQuest cheaper than Foundry?

The free plan costs nothing. Billed yearly, Starter is about $48 a year ($3.99 a month), close to Foundry's one-off $50 without hosting, and Pro about $108 ($8.99 a month). Month to month they are $4.99 and $9.99. If you'd otherwise pay for Foundry hosting, RollQuest is usually cheaper; if you self-host happily, Foundry is.

Can I import Foundry worlds?

No. Maps, notes and characters move by hand.

Does RollQuest have modules?

No. Features are built in and enabled by plan.

Does RollQuest work offline?

No, it's a hosted browser app.

Try it

app.rollquest.io, free, nothing to install. Or compare with Roll20 and Owlbear Rodeo.

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