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Changelog

Everything we have shipped to RollQuest, newest first. Each entry links to the feature it changed.

September 2026

Map Builder · Pro Build battle maps from map asset packs inside the table. Walls and doors placed in the builder work with fog of war and lighting immediately. Read more

Board Layers · Pro Assets above and below tokens, for bridges, roofs and multi-level maps. Read more

Map Markers · Starter and Pro GM notes pinned to the map, hidden until revealed. Read more

Scene weather · Starter and Pro Rain, snow and fog over any scene. Read more

Music playlists and battle music Playlists on Starter and Pro; battle music that starts with Battle Mode on every plan. Read more

Rollable tables · Starter and Pro Loot, encounters, anything. Read more

Hex grids · Starter and Pro

Dice effects · Starter and Pro Animations and celebrations for crits. Read more

Calendar builder and world clock · Pro

Pregens Ready-made characters on every plan. Read more

Designed View for character sheets Lay the sheet over your own artwork. Read more

Account-level character sheets and decks Sheets and decks live on your account and go with you into any game.

GM Asset Drawer · Pro

Content packs and the marketplace Load full campaigns on any plan. Create and publish on Pro. Read more

August 2026

Spell areas and templates Cones, circles and lines sized in feet and dropped onto the scene, either from the character sheet or straight from the board. Read more

Saving throws at the table Ask the table for a save, see who failed, and play the effect on the ones who did. Rolls can be kept secret. Read more

Monster compendium Search creatures and filter by challenge rating when you add an enemy to a scene. Read more

Conditions that keep their own time A condition counts the rounds it has been running, so nobody has to remember. Read more

5.5e character sheets Sheets for 5.5e alongside the 5e ones. Read more

July 2026

Light mode The whole table in light or dark, or following whatever your computer is set to.

Help you can replay The guided tour lives in the Help menu, not just on your first game.

June 2026

Character sheets on a phone The full sheet, laid out for a small screen. Read more

Credits for the rules and art you are using Every game system and content pack says where it came from and under which licence.

May 2026

Campaign Journal A timeline, undated notes, and a wiki of the people and places in your campaign, with an in-world calendar that follows your system's own months, festivals and leap years. Read more

Game systems A game runs on the system you choose, and character sheets, enemies and NPCs all take their stats from it. Read more

April 2026

Cards and decks Build a deck, deal from it, and play a card straight onto the board. Read more

Walls and doors, rebuilt Snap walls together at shared corners, turn any wall segment into a door, and stop tokens walking through either. Read more

Walls and doors found for you Upload a map and have its walls and doorways traced automatically. Read more

Pings and path measurement Double-click to ping a spot for the table, and measure a route in as many legs as it takes. Read more

March 2026

Objects that block sight Draw a boundary around an asset and it blocks vision and movement the way a wall does. Read more

Drag tokens onto the map Take a token from the panel and drop it where you want it.

Names, HP and AC on tokens Shown under the token on the board, with the GM deciding who can see them. Read more

Invite by link Share one link to bring players into a campaign.

February 2026

Measurement tools Circle, square, cone and rectangle, in a toolbar of their own. Read more

December 2025

Secret rolls A roll only the person who made it can read. Read more

November 2025

Guided tour for new tables A walkthrough of the sidebar, the modes and the panels the first time you open a game.

Creator credits Every asset says who made it. Read more

October 2025

Dynamic lighting Light sources with their own colour and radius, and darkness that only a light can push back. Read more

Fog of war Each player sees only what their own token can see, and walls and doors block the view. Read more

Content packs A whole campaign — maps, assets and sound — loaded into a game in one go. Read more

July 2025

3D dice Dice thrown across the table, in each player's own colours. Read more

Doors, NPCs and video backgrounds Doors that open and close, NPCs alongside enemies, and scenes that move.

Free plan, no downloadStart free