- Rarity
- Rare
- Attunement
- Yes
Staff, Rare (Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard)
This staff has 10 charges. While holding the staff, you can use any of its properties:
Cast Spell. You can expend 1 of the staff’s charges to cast Charm Person, Command, or Comprehend Languages from it using your spell save DC.
Reflect Enchantment. If you succeed on a saving throw against an Enchantment spell that targets only you, you can take a Reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.
Resist Enchantment. If you fail a saving throw against an Enchantment spell that targets only you, you can turn your failed save into a successful one. You can’t use this property of the staff again until the next dawn.
Regaining Charges. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles to dust and is destroyed.
RollQuest summary 10 charges; regains 1d8 + 2 at dawn. 1 charge: cast Charm Person, Command, or Comprehend Languages (your spell save DC). Reaction, 1 charge: turn an Enchantment spell that targets only you back on its caster after you succeed on the save. 1/dawn: turn a failed save vs such a spell into a success.
SRD 5.2.1, p.245 · CC BY 4.0