While holding this fan, you can cast Gust of Wind (save DC 13) from it. Each subsequent time the fan is used before the next dawn, it has a cumulative 20 percent chance of not working; if the fan fails to work, it tears into useless, nonmagical tatters.
RollQuest summary Cast Gust of Wind (save DC 13). Each further use before the next dawn has a cumulative 20% chance of failing, destroying the fan.
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