- Challenge
- 2
- XP
- 450
- Size
- Medium
- Type
- humanoid
- Alignment
- any non-good alignment
- Armour Class
- 13
- Hit Points
- 33
- Hit Dice
- 6d8 + 6
- STR
- 11
- DEX
- 14
- CON
- 12
- INT
- 10
- WIS
- 13
- CHA
- 14
Traits
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy 1st level (4 slots): command, inflict wounds, shield of faith 2nd level (3 slots): hold person, spiritual weapon
Actions
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage. Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
Senses: passive Perception 11. Languages: any one language (usually Common). Skills: Deception +4, Persuasion +4, Religion +2. Speed: 30 ft..
SRD 5.1, p.398 · OGL 1.0a