- Challenge
- 1/2
- XP
- 100
- Size
- Small
- Type
- elemental
- Alignment
- neutral evil
- Armour Class
- 12
- Hit Points
- 17
- Hit Dice
- 5d6
- STR
- 5
- DEX
- 14
- CON
- 10
- INT
- 9
- WIS
- 11
- CHA
- 10
- Condition immunities
- poisoned
Traits
Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Innate Spellcasting (1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma. .
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Blinding Breath (Recharge 6). The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Condition immunities: poisoned. Senses: darkvision 60 ft., passive Perception 12. Languages: Auran, Terran. Skills: Perception +2, Stealth +4. Speed: 30 ft., fly 30 ft..
SRD 5.1, p.330 · OGL 1.0a