- Challenge
- 5
- XP
- 1800
- Size
- Large
- Type
- elemental
- Alignment
- neutral
- Armour Class
- 13
- Hit Points
- 102
- Hit Dice
- 12d10 + 36
- STR
- 10
- DEX
- 17
- CON
- 16
- INT
- 6
- WIS
- 10
- CHA
- 7
- Condition immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Traits
Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone . takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
Illumination. The elemental sheds bright light in a 30- foot radius and dim light in an additional 30 feet.
Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Actions
Multiattack. The elemental makes two touch attacks.
Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
Resistant to bludgeoning, piercing, and slashing from nonmagical attacks. Condition immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious. Senses: darkvision 60 ft., passive Perception 10. Languages: Ignan. Speed: 50 ft..
SRD 5.1, p.306 · OGL 1.0a