- Challenge
- 4
- XP
- 1100
- Size
- Large
- Type
- monstrosity
- Alignment
- chaotic evil
- Armour Class
- 13
- Hit Points
- 97
- Hit Dice
- 13d10 + 26
- STR
- 16
- DEX
- 13
- CON
- 15
- INT
- 14
- WIS
- 15
- CHA
- 16
Traits
Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas
Actions
Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
Senses: darkvision 60 ft., passive Perception 12. Languages: Abyssal, Common. Skills: Deception +7, Insight +4, Stealth +3. Speed: 30 ft..
SRD 5.1, p.325 · OGL 1.0a