- Challenge
- 5
- XP
- 1800
- Size
- Large
- Type
- plant
- Alignment
- unaligned
- Armour Class
- 15
- Hit Points
- 136
- Hit Dice
- 16d10 + 48
- STR
- 18
- DEX
- 8
- CON
- 16
- INT
- 5
- WIS
- 10
- CHA
- 5
- Condition immunities
- blinded, deafened, exhaustion
Traits
Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Actions
Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.
Condition immunities: blinded, deafened, exhaustion. Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 10. Languages: —. Skills: Stealth +2. Speed: 20 ft., swim 20 ft..
SRD 5.1, p.345 · OGL 1.0a