- Challenge
- 3
- XP
- 700
- Size
- Medium or Small
- Type
- Undead
- Alignment
- Lawful Evil
- Armour Class
- 11
- Hit Points
- 58
- Hit Dice
- 9d8 + 18
- STR
- 16
- DEX
- 8
- CON
- 15
- INT
- 6
- WIS
- 12
- CHA
- 12
- Condition immunities
- charmed, exhaustion, frightened, paralyzed, poisoned
Actions
Multiattack. The mummy makes two Rotting Fist attacks and uses Dreadful Glare.
Rotting Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, its Hit Point maximum doesn't return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.
Dreadful Glare. Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy's next turn. Success: The target is immune to this mummy's Dreadful Glare for 24 hours.
Condition immunities: charmed, exhaustion, frightened, paralyzed, poisoned. Senses: Darkvision 60 ft.; Passive Perception 11. Languages: Common plus two other languages. Speed: 20 ft..
SRD 5.2.1, p.309 · CC BY 4.0