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Sphinx of Wonder D&D 2024

New in 2024 This monster was added in the 2024 rules. There is no D&D 2014 entry for it. Browse D&D 2014 monsters.

Challenge
1
XP
200
Size
Tiny
Type
Celestial
Alignment
Lawful Good
Armour Class
13
Hit Points
24
Hit Dice
7d4 + 7
STR
6
DEX
17
CON
13
INT
15
WIS
12
CHA
11

Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

RollQuest summary Senses: Darkvision 60 ft.; Passive Perception 11. Languages: Celestial, Common. Skills: Arcana +4, Religion +4, Stealth +5. Speed: 20 ft., Fly 40 ft.

SRD 5.2.1, p.327 · CC BY 4.0

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Licence and attribution

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. RollQuest has adapted this material: it is reorganised into rules data, and some entries are reworded, abridged or corrected.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. RollQuest has adapted this material: it is reorganised into rules data, and some entries are reworded, abridged or corrected.

Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. RollQuest is not affiliated with or endorsed by Wizards of the Coast. Both notices are also on the SRD licences page.