- Challenge
- 13
- XP
- 10000
- Size
- Huge
- Type
- Giant
- Alignment
- Chaotic Good
- Armour Class
- 16
- Hit Points
- 230
- Hit Dice
- 20d12 + 100
- STR
- 29
- DEX
- 14
- CON
- 20
- INT
- 16
- WIS
- 20
- CHA
- 18
Traits
Amphibious. The giant can breathe air and water.
Actions
Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
Storm Sword. Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.
Thunderbolt. Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.
Lightning Storm (Recharge 5-6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.
Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18): At Will: Detect Magic, Light 1/Day: Control Weather
Senses: Darkvision 120 ft., Truesight 30 ft.; Passive Perception 20. Languages: Common, Giant. Skills: Arcana +8, Athletics +14, History +8, Perception +10. Speed: 50 ft., Fly 25 ft. (hover), Swim 50 ft..
SRD 5.2.1, p.330 · CC BY 4.0