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Challenge 3
XP 700
Size Large
Type Monstrosity
Alignment Neutral Evil
Armour Class 13
Hit Points 75
Hit Dice 10d10 + 20
STR 18
DEX 13
CON 14
INT 7
WIS 12
CHA 8 Traits Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4)
Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Cold Breath (Recharge 5-6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.
Senses: Passive Perception 15. Languages: Common, Giant. Skills: Perception +5, Stealth +5. Speed: 50 ft..
SRD 5.2.1, p.342 · CC BY 4.0
← Wight Archelon → Licence and attribution This work includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Open Game License Version 1.0a. Section 15, Copyright Notice: Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC. System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.
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