This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spells ends.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.
SRD 5.1, p.115 · CC BY 4.0
Try this spell in RollQuest
Cast Animal Friendship on a real battle map. Pick a caster and a target and RollQuest plays the effect for everyone at the table. Free to start.
Run Animal Friendship through our free DnD 5e character sheet
Give Animal Friendship to your character and cast it straight from the sheet. RollQuest rolls the dice with your spellcasting modifier, posts the total in chat for the table and keeps count of your spell slots. See how our DnD 5e character sheet works, for 5e and 5.5e.