You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn. This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
RollQuest summary Damage increases by 1d8 at 5th level (2d8), 11th level (3d8), and 17th level (4d8).
SRD 5.1, p.124 · CC BY 4.0
Try this spell in RollQuest
Cast Chill Touch on a real battle map. Pick a caster and a target and RollQuest plays the effect for everyone at the table. Free to start.
Run Chill Touch through our free DnD character sheet
Give Chill Touch to your character and cast it straight from the sheet. RollQuest rolls the dice with your spellcasting modifier, posts the total in chat for the table and keeps count of your spell slots. See how our DnD character sheet works, for 5e and 5.5e.