You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within range. The fey creature disappears when it drops to 0 hit points or when the spell ends. The fey creature is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the fey creature, it defends itself from hostile creatures but otherwise takes no actions. If your concentration is broken, the fey creature doesn't disappear. Instead, you lose control of the fey creature, it becomes hostile toward you and your companions, and it might attack. An uncontrolled fey creature can't be dismissed by you, and it disappears 1 hour after you summoned it. The GM has the fey creature's statistics.
At Higher Levels. The summoned creature's challenge rating increases by 1 for each slot level above 6th.
SRD 5.1, p.128 · CC BY 4.0
Try this spell in RollQuest
Cast Conjure Fey on a real battle map. Pick a caster and a target and RollQuest plays the effect for everyone at the table. Free to start.
Make a caster for Conjure Fey in our free DnD character creator
The builder walks you through class, species, ability scores and spells, then you cast Conjure Fey straight from the sheet. RollQuest rolls the dice with your spellcasting modifier, posts the total in chat for the table and keeps count of your spell slots. Try the DnD character creator, for 5e and 5.5e.