You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears: • One elemental of challenge rating 2 or lower • Two elementals of challenge rating 1 or lower • Four elementals of challenge rating 1/2 or lower • Eight elementals of challenge rating 1/4 or lower. An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends. The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The GM has the creatures' statistics.
RollQuest summary At Higher Levels. With certain higher-level slots you summon more creatures: twice as many with a 6th-level slot and three times as many with an 8th-level slot.
SRD 5.1, p.128 · CC BY 4.0
Try this spell in RollQuest
Cast Conjure Minor Elementals on a real battle map. Pick a caster and a target and RollQuest plays the effect for everyone at the table. Free to start.
Run Conjure Minor Elementals through our free DnD 5e character sheet
Give Conjure Minor Elementals to your character and cast it straight from the sheet. RollQuest rolls the dice with your spellcasting modifier, posts the total in chat for the table and keeps count of your spell slots. See how our DnD 5e character sheet works, for 5e and 5.5e.