You make an area within range magically secure. The area is a cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the duration or until you use an action to dismiss it. When you cast the spell, you decide what sort of security the spell provides, choosing any or all of the following properties: • Sound can't pass through the barrier at the edge of the warded area. • The barrier of the warded area appears dark and foggy, preventing vision (including darkvision) through it. • Sensors created by divination spells can't appear inside the protected area or pass through the barrier at its perimeter. • Creatures in the area can't be targeted by divination spells. • Nothing can teleport into or out of the warded area. • Planar travel is blocked within the warded area. Casting this spell on the same spot every day for a year makes this effect permanent.
RollQuest summary At Higher Levels. Increase the cube's size by 100 feet for each slot level above 4th.
SRD 5.1, pp.171–172 · CC BY 4.0
Try this spell in RollQuest
Cast Private Sanctum on a real battle map. Pick a caster and a target and RollQuest plays the effect for everyone at the table. Free to start.
Run Private Sanctum through our free DnD 5e character sheet
Give Private Sanctum to your character and cast it straight from the sheet. RollQuest rolls the dice with your spellcasting modifier, posts the total in chat for the table and keeps count of your spell slots. See how our DnD 5e character sheet works, for 5e and 5.5e.