- Level
- 6th
- School
- Conjuration
- Casting time
- 1A
- Range
- 120 ft
- Components
- V/S/M (a handful of thorns)
- Material
- a handful of thorns
- Duration
- Concentration, up to 10 minutes
- Concentration
- Yes
- Save
- DEX
- Classes
- Druid
You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.
At Higher Levels. Both types of damage increase by 1d8 per slot level above 6th.
SRD 5.1, p.191 · OGL 1.0a