You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke it again as a Bonus Action. As a Magic action, you can make a melee spell attack with the fiery blade. On a hit, the target takes Fire damage equal to 3d6 plus your spellcasting ability modifier. The flaming blade sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.
RollQuest summary +1d6 per slot above 2.
SRD 5.2.1, p.132 · CC BY 4.0
Try this spell in RollQuest
Cast Flame Blade on a real battle map. Pick a caster and a target and RollQuest plays the effect for everyone at the table. Free to start.
Run Flame Blade through our free DnD 5e character sheet
Give Flame Blade to your character and cast it straight from the sheet. RollQuest rolls the dice with your spellcasting modifier, posts the total in chat for the table and keeps count of your spell slots. See how our DnD 5e character sheet works, for 5e and 5.5e.