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Channel Divinity D&D 2014

Revised in 2024 The D&D 2024 version differs. Read the D&D 2024 version.

Class
Cleric/Paladin

RollQuest summary of the SRD 5.1 rules, not a quotation.

Channel divine energy directly from your deity or oath to fuel magical effects. When you use your Channel Divinity, you choose which effect to create: a cleric chooses Turn Undead or an effect determined by their domain; a paladin chooses an option granted by their oath. You must then finish a short or long rest to use your Channel Divinity again; when you finish a short or long rest, you regain all expended uses. Some Channel Divinity effects require saving throws; when you use such an effect from this class, the DC equals your spell save DC.

SRD 5.1, p.16 · CC BY 4.0

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Licence and attribution

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. RollQuest has adapted this material: it is reorganised into rules data, and some entries are reworded, abridged or corrected.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. RollQuest has adapted this material: it is reorganised into rules data, and some entries are reworded, abridged or corrected.

Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. RollQuest is not affiliated with or endorsed by Wizards of the Coast. Both notices are also on the SRD licences page.