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Class
Paladin (Devotion)
Channel Divinity (action): each fiend or undead that can see or hear you within 30 ft of you must make a WIS saving throw. On a failed save it is turned for 1 minute or until it takes damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 ft of you. It also can't take reactions. For its action it can use only the Dash action or try to escape from an effect that prevents it from moving; if there's nowhere to move, it can use the Dodge action.
RollQuest ships the D&D 2014 SRD as a content pack, on a 5e character sheet that does the maths - roll from the sheet and let the numbers work themselves out. Free to start.