- Challenge
- 1/8
- XP
- 25
- Size
- Small
- Type
- beast
- Alignment
- unaligned
- Armour Class
- 12
- Hit Points
- 7
- Hit Dice
- 2d6
- STR
- 7
- DEX
- 15
- CON
- 11
- INT
- 2
- WIS
- 10
- CHA
- 4
Traits
Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Variant: Diseased Giant Rats Some giant rats carry vile diseases that they spread with their bites. A diseased giant rat has a challenge rating of 1/8 (25 XP) and the following action instead of its normal bite attack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.
Senses: darkvision 60 ft., passive Perception 10. Languages: —. Speed: 30 ft..
SRD 5.1, p.378 · OGL 1.0a