- Challenge
- 1/8
- XP
- 25
- Size
- Small
- Type
- beast
- Alignment
- unaligned
- Armour Class
- 12
- Hit Points
- 7
- Hit Dice
- 2d6
- STR
- 7
- DEX
- 15
- CON
- 11
- INT
- 2
- WIS
- 10
- CHA
- 4
Traits
Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Bite (Variant: Diseased Giant Rat). A diseased giant rat (challenge 1/8, 25 XP) has this action instead of its normal bite attack. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.
RollQuest summary Senses: darkvision 60 ft., passive Perception 10. Languages: None. Speed: 30 ft.
SRD 5.1, p.378 · CC BY 4.0