- Challenge
- 1
- XP
- 200
- Size
- Large
- Type
- beast
- Alignment
- neutral evil
- Armour Class
- 10
- Hit Points
- 22
- Hit Dice
- 3d10 + 6
- STR
- 15
- DEX
- 10
- CON
- 15
- INT
- 6
- WIS
- 12
- CHA
- 7
Traits
Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The vulture makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. A giant vulture has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been known to haunt a thirsty, starving creature for days to enjoy its suffering.
Senses: passive Perception 13. Languages: understands Common but can't speak. Skills: Perception +3. Speed: 10 ft., fly 60 ft..
SRD 5.1, p.380 · OGL 1.0a