- Challenge
- 1
- XP
- 200
- Size
- Large
- Type
- beast
- Alignment
- unaligned
- Armour Class
- 12
- Hit Points
- 26
- Hit Dice
- 4d10 + 4
- STR
- 17
- DEX
- 15
- CON
- 13
- INT
- 3
- WIS
- 12
- CHA
- 8
Traits
Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
RollQuest summary Senses: passive Perception 13. Languages: None. Skills: Perception +3, Stealth +6. Speed: 50 ft.
SRD 5.1, p.383 · CC BY 4.0