- Challenge
- 10
- XP
- 5900
- Size
- Large
- Type
- monstrosity
- Alignment
- lawful good
- Armour Class
- 18
- Hit Points
- 127
- Hit Dice
- 15d10 + 45
- STR
- 19
- DEX
- 18
- CON
- 16
- INT
- 16
- WIS
- 19
- CHA
- 18
- Condition immunities
- charmed, poisoned
Traits
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared: Cantrips (at will): mending, sacred flame, thaumaturgy 1st level (4 slots): command, cure wounds, shield of faith 2nd level (3 slots): calm emotions, hold person 3rd level (3 slots): bestow curse, clairvoyance 4th level (3 slots): banishment, freedom of movement 5th level (2 slots): flame strike, geas 6th level (1 slot): true seeing
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Condition immunities: charmed, poisoned. Senses: darkvision 60 ft., passive Perception 14. Languages: Celestial, Common. Saving throws: Dex +8, Con +7, Int +7, Wis +8, Cha +8. Speed: 40 ft..
SRD 5.1, p.335 · OGL 1.0a