- Challenge
- 10
- XP
- 5900
- Size
- Large
- Type
- dragon
- Alignment
- lawful good
- Armour Class
- 18
- Hit Points
- 178
- Hit Dice
- 17d10 + 85
- STR
- 23
- DEX
- 14
- CON
- 21
- INT
- 16
- WIS
- 13
- CHA
- 20
Traits
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 19. Languages: Common, Draconic. Saving throws: Dex +6, Con +9, Wis +5, Cha +9. Skills: Insight +5, Perception +9, Persuasion +9, Stealth +6. Speed: 40 ft., fly 80 ft., swim 40 ft..
SRD 5.1, p.300 · OGL 1.0a