- Challenge
- 2
- XP
- 450
- Size
- Medium
- Type
- humanoid
- Alignment
- any alignment
- Armour Class
- 13
- Hit Points
- 27
- Hit Dice
- 5d8 + 5
- STR
- 10
- DEX
- 10
- CON
- 12
- INT
- 13
- WIS
- 16
- CHA
- 13
Traits
Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy 1st level (4 slots): cure wounds, guiding bolt, sanctuary 2nd level (3 slots): lesser restoration, spiritual weapon 3rd level (2 slots): dispel magic, spirit guardians
Actions
Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
RollQuest summary Senses: passive Perception 13. Languages: any two languages. Skills: Medicine +7, Persuasion +3, Religion +4. Speed: 25 ft.
SRD 5.1, p.401 · CC BY 4.0