- Challenge
- 2
- XP
- 450
- Size
- Medium
- Type
- fey
- Alignment
- chaotic evil
- Armour Class
- 14
- Hit Points
- 52
- Hit Dice
- 7d8 + 21
- STR
- 16
- DEX
- 13
- CON
- 16
- INT
- 12
- WIS
- 12
- CHA
- 13
Traits
Amphibious. The hag can breathe air and water.
Horrific Appearance. Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours. Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.
Actions
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Death Glare. The hag targets one frightened creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.
Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised. Half-Dragon Template A beast, humanoid, giant, or monstrosity can become a half-dragon. It keeps its statistics, except as follows.
Challenge. To avoid recalculating the creature's challenge rating, apply the template only to a creature that meets the optional prerequisite in the
Breath Weapon table below. Otherwise, recalculate the rating after you apply the template.
Senses. The half-dragon gains blindsight with a radius of 10 feet and darkvision with a radius of 60 feet.
Resistances. The half-dragon gains resistance to a type of damage based on its color. Color Damage Resistance Black or copper Acid Blue or bronze Lightning . Brass, gold, or red Fire Green Poison Silver or white Cold
Languages. The half-dragon speaks Draconic in addition to any other languages it knows. New Action: Breath Weapon. The half-dragon has the breath weapon of its dragon half. The half- dragon's size determines how this action functions. Optional Size Breath Weapon Prerequisite Large or As a wyrmling Challenge 2 or higher smaller Huge As a young dragon Challenge 7 or higher Gargantuan As an adult dragon Challenge 8 or higher
Senses: darkvision 60 ft., passive Perception 11. Languages: Aquan, Common, Giant. Speed: 30 ft., swim 40 ft..
SRD 5.1, p.320 · OGL 1.0a