- Challenge
- 8
- XP
- 3900
- Size
- Large
- Type
- monstrosity
- Alignment
- chaotic evil
- Armour Class
- 15
- Hit Points
- 75
- Hit Dice
- 10d10 + 20
- STR
- 18
- DEX
- 17
- CON
- 14
- INT
- 16
- WIS
- 15
- CHA
- 16
- Condition immunities
- charmed, poisoned
Traits
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal . components to cast its spells. It has the following wizard spells prepared: Cantrips (at will): mage hand, minor illusion, ray of frost 1st level (4 slots): charm person, detect magic, sleep 2nd level (3 slots): detect thoughts, hold person 3rd level (3 slots): lightning bolt, water breathing 4th level (3 slots): blight, dimension door 5th level (2 slots): dominate person
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.
Condition immunities: charmed, poisoned. Senses: darkvision 60 ft., passive Perception 12. Languages: Abyssal, Common. Saving throws: Dex +6, Con +5, Wis +5, Cha +6. Speed: 40 ft..
SRD 5.1, p.335 · OGL 1.0a