- Challenge
- 8
- XP
- 3900
- Size
- Large
- Type
- Fiend
- Alignment
- Chaotic Evil
- Armour Class
- 17
- Hit Points
- 135
- Hit Dice
- 18d10 + 36
- STR
- 18
- DEX
- 17
- CON
- 14
- INT
- 16
- WIS
- 15
- CHA
- 16
- Condition immunities
- charmed, poisoned
Traits
Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.
Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14): At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing 2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)
Condition immunities: charmed, poisoned. Senses: Darkvision 60 ft.; Passive Perception 12. Languages: Abyssal, Common. Speed: 40 ft..
SRD 5.2.1, p.329 · CC BY 4.0