- Challenge
- 6
- XP
- 2300
- Size
- Large
- Type
- Elemental
- Alignment
- Neutral
- Armour Class
- 14
- Hit Points
- 97
- Hit Dice
- 13d10 + 26
- STR
- 16
- DEX
- 19
- CON
- 14
- INT
- 10
- WIS
- 15
- CHA
- 11
- Condition immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Traits
Air Form. The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Invisibility. The stalker has the Invisible condition.
Actions
Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
Wind Swipe. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.
Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.
Condition immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious. Senses: Darkvision 60 ft.; Passive Perception 18. Languages: Common, Primordial (Auran). Skills: Perception +8, Stealth +10. Speed: 50 ft., Fly 50 ft. (hover).
SRD 5.2.1, p.301 · CC BY 4.0