- Challenge
- 6
- XP
- 2300
- Size
- Medium or Small
- Type
- Humanoid
- Alignment
- Neutral
- Armour Class
- 17
- Hit Points
- 84
- Hit Dice
- 13d8 + 26
- STR
- 10
- DEX
- 18
- CON
- 14
- INT
- 10
- WIS
- 14
- CHA
- 17
Actions
Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.
Rapier. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.
Pistol. Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.
Bonus Actions
Captain's Charm. Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.
Reactions
Riposte. Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.
Senses: Passive Perception 15. Languages: Common plus one other language. Skills: Acrobatics +7, Perception +5. Gear: Pistol, Rapier. Speed: 30 ft..
SRD 5.2.1, p.314 · CC BY 4.0