Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.
Condition immunities: charmed, frightened, poisoned. Senses: Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10. Languages: Understands Infernal but can't speak. Speed: 20 ft..
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