- Challenge
- 5
- XP
- 1800
- Size
- Large
- Type
- Elemental
- Alignment
- Neutral Evil
- Armour Class
- 15
- Hit Points
- 90
- Hit Dice
- 12d10 + 24
- STR
- 18
- DEX
- 14
- CON
- 15
- INT
- 11
- WIS
- 10
- CHA
- 12
Traits
Fire Aura. At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.
Actions
Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.
Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. Hit or Miss: The spear magically returns to the salamander's hand immediately after a ranged attack.
Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.
RollQuest summary Senses: Darkvision 60 ft.; Passive Perception 10. Languages: Primordial (Ignan). Speed: 30 ft., Climb 30 ft.
SRD 5.2.1, p.321 · CC BY 4.0