By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as "a man or woman dressed in the uniform of the town guard" or "a red-haired dwarf wearing a pointed hat." You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals. When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.
RollQuest summary Ritual. This spell can be cast as a ritual. The ritual version takes 10 minutes longer to cast and expends no spell slot, so it cannot be cast at a higher level; it requires a feature that grants ritual casting.
At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
SRD 5.1, p.115 · CC BY 4.0
Try this spell in RollQuest
Cast Animal Messenger on a real battle map. Pick a caster and a target and RollQuest plays the effect for everyone at the table. Free to start.
Run Animal Messenger through our free DnD 5e character sheet
Give Animal Messenger to your character and cast it straight from the sheet. RollQuest rolls the dice with your spellcasting modifier, posts the total in chat for the table and keeps count of your spell slots. See how our DnD 5e character sheet works, for 5e and 5.5e.