By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The GM chooses from the following possible omens: • Weal, for good results • Woe, for bad results • Weal and woe, for both good and bad results • Nothing, for results that aren't especially good or bad The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion. If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.
RollQuest summary Ritual. This spell can be cast as a ritual. The ritual version takes 10 minutes longer to cast and expends no spell slot, so it cannot be cast at a higher level; it requires a feature that grants ritual casting.
SRD 5.1, p.120 · CC BY 4.0
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Cast Augury on a real battle map. Pick a caster and a target and RollQuest plays the effect for everyone at the table. Free to start.
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