You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors. When you cast the spell, you change the current weather conditions, which are determined by the GM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal. When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction. Precipitation Stage Condition 1 Clear 2 Light clouds 3 Overcast or ground fog 4 Rain, hail, or snow 5 Torrential rain, driving hail, or blizzard Temperature Wind Stage Condition Stage Condition 1 Heat wave 1 Calm 2 Hot 2 Moderate wind 3 Warm 3 Strong wind 4 Cool 4 Gale 5 Cold 5 Storm 6 Freezing
SRD 5.2.1, p.120 · CC BY 4.0
Try this spell in RollQuest
Cast Control Weather on a real battle map. Pick a caster and a target and RollQuest plays the effect for everyone at the table. Free to start.
Make a caster for Control Weather in our free DnD character creator
The builder walks you through class, species, ability scores and spells, then you cast Control Weather straight from the sheet. RollQuest rolls the dice with your spellcasting modifier, posts the total in chat for the table and keeps count of your spell slots. Try the DnD character creator, for 5e and 5.5e.