Starting equipment. Choose A or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar’s Pack, and 5 GP; or (B) 55 GP
SRD 5.2.1, p.77 · CC BY 4.0
Wizard level table (D&D 2024)
Level
Proficiency bonus
What you gain
1
+2
INT & WIS saves; choose 2 skills; Arcane Recovery and Ritual Adept included. Spellcasting (3 cantrips + 6-spell spellbook) — wired. Wizard Subclass chosen at L3.
2
+2
Scholar (Expertise in one skill you are already proficient in: Arcana, History, Investigation, Medicine, Nature or Religion)
3
+2
Subclass: Evoker (SRD 5.2). Evocation: Evocation Savant (add two Evocation spells of level 2 or lower to your spellbook for free, plus one more Evocation spell each time you gain access to a new level of spell slots); Potent Cantrip (damaging cantrips deal half damage on a miss or successful save).
4
+2
ASI: distribute +2 across abilities (or take a Feat).
5
+3
Memorize Spell (swap one prepared spell on short rest)
6
+3
Evocation: Sculpt Spells (when you cast an Evocation spell that affects other creatures you can see, choose a number of them equal to 1 plus the spell level; they automatically succeed on their saving throws against it and take no damage where they would normally take half)
7
+3
-
8
+3
ASI: distribute +2 across abilities (or take a Feat).
9
+4
-
10
+4
Evocation: Empowered Evocation (+INT mod damage on one evocation spell)
11
+4
-
12
+4
ASI: distribute +2 across abilities (or take a Feat).
13
+5
-
14
+5
Evocation: Overchannel (deal maximum damage with a damaging Wizard spell cast from a level 1-5 slot; free the first time, then 2d12 Necrotic per slot level, rising by a further 1d12 on each later use before a Long Rest, ignoring Resistance and Immunity)
15
+5
-
16
+5
ASI: distribute +2 across abilities (or take a Feat).
17
+6
-
18
+6
Spell Mastery (choose a level 1 and a level 2 spell in your spellbook that have a casting time of an action; you always have them prepared and can cast them at their lowest level at will)
19
+6
Epic Boon (gain an Epic Boon feat or another feat you qualify for).
20
+6
Signature Spells (two level 3 spells always prepared, each castable once without a slot per Short or Long Rest)
You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to no more than half your Wizard level (round up), and none of the slots can be level 6 or higher. For example, if you’re a level 4 Wizard, you can recover up to two levels’ worth of spell slots, regaining either one level 2 spell slot or two level 1 spell slots. Once you use this feature, you can’t do so again until you finish a Long Rest.
Ritual AdeptLevel 1
You can cast any spell as a Ritual if that spell has the Ritual tag and the spell is in your spellbook. You needn’t have the spell prepared, but you must read from the book to cast a spell in this way.
ScholarLevel 2
While studying magic, you also specialized in another field of study. Choose one of the following skills in which you have proficiency: Arcana, History, Investigation, Medicine, Nature, or Religion. You have Expertise in the chosen skill.
You have achieved such mastery over certain spells that you can cast them at will. Choose a level 1 and a level 2 spell in your spellbook that have a casting time of an action. You always have those spells prepared, and you can cast them at their lowest level without expending a spell slot. To cast either spell at a higher level, you must expend a spell slot. Whenever you finish a Long Rest, you can study your spellbook and replace one of those spells with an eligible spell of the same level from the book.
Choose two level 3 spells in your spellbook as your signature spells. You always have these spells prepared, and you can cast each of them once at level 3 without expending a spell slot. When you do so, you can’t cast them in this way again until you finish a Short or Long Rest. To cast either spell at a higher level, you must expend a spell slot.
Spend Hit Point Dice. You can spend one or more of your Hit Point Dice to regain Hit Points. For each Hit Point Die you spend in this way, roll the die and add your Constitution modifier to it. You regain Hit Points equal to the total (minimum of 1 Hit Point). You can decide to spend an additional Hit Point Die after each roll.
Choose two Wizard spells from the Evocation school, each of which must be no higher than level 2, and add them to your spellbook for free.
In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Evocation school to your spellbook for free. The chosen spell must be of a level for which you have spell slots.
Your damaging cantrips affect even creatures that avoid the brunt of the effect. When you cast a cantrip at a creature and you miss with the attack roll or the target succeeds on a saving throw against the cantrip, the target takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.
You can create pockets of relative safety within the effects of your evocations. When you cast an Evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 plus the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Empowered EvocationLevel 10
Whenever you cast a Wizard spell from the Evocation school, you can add your Intelligence modifier to one damage roll of that spell.
You can increase the power of your spells. When you cast a Wizard spell with a spell slot of levels 1–5 that deals damage, you can deal maximum damage with that spell on the turn you cast it. The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a Long Rest, you take 2d12 Necrotic damage for each level of the spell slot immediately after you cast it. This damage ignores Resistance and Immunity. Each time you use this feature again before finishing a Long Rest, the Necrotic damage per spell level increases by 1d12.
RollQuest ships the D&D 2024 SRD as a content pack, on a 5e character sheet that does the maths - roll from the sheet and let the numbers work themselves out. Free to start.