As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends. While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends. Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.
RollQuest summary +1d6 per slot above 1.
SRD 5.2.1, p.128 · CC BY 4.0
Try this spell in RollQuest
Cast Ensnaring Strike on a real battle map. Pick a caster and a target and RollQuest plays the effect for everyone at the table. Free to start.
Run Ensnaring Strike through our free DnD 5e character sheet
Give Ensnaring Strike to your character and cast it straight from the sheet. RollQuest rolls the dice with your spellcasting modifier, posts the total in chat for the table and keeps count of your spell slots. See how our DnD 5e character sheet works, for 5e and 5.5e.