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Ranger D&D 2024

Revised for 2024 The D&D 2014 version differs. Read the D&D 2014 version.

Core ranger traits

Hit die
d10
Primary ability
Dexterity and Wisdom
Saving throws
STR, DEX
Armour
Light, Medium, Shields
Weapons
Simple, Martial
Spellcasting
Half caster (Wisdom)

Skills. Choose 3 from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival.

Starting equipment. Choose A or B: (A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer’s Pack, and 7 GP; or (B) 150 GP

SRD 5.2.1, p.57 · CC BY 4.0

Ranger level table (D&D 2024)

LevelProficiency bonusWhat you gain
1+2STR & DEX saves; choose 3 skills; Spellcasting (WIS); Favored Enemy — always have Hunter's Mark prepared, cast it free twice/long rest (scales 2/3/4/5/6). Weapon Mastery (pick 2).
2+2Deft Explorer (Expertise in 1 skill + 2 languages), Fighting Style.
3+2Subclass: Hunter (Hunter's Lore + Hunter's Prey).
4+2ASI: distribute +2 across abilities (or take a Feat).
5+3Extra Attack (attack twice when you take the Attack action).
6+3Roving (+10 ft speed without heavy armor; climb/swim speed equal to your Speed)
7+3Hunter: Defensive Tactics (Escape the Horde / Multiattack Defense)
8+3ASI: distribute +2 across abilities (or take a Feat).
9+4Expertise (2 more skills).
10+4Tireless (Magic action: 1d8 + WIS temp HP, uses = WIS mod/long rest; Exhaustion −1 on a short rest)
11+4Hunter: Superior Hunter's Prey (once per turn when you deal damage to a creature marked by your Hunter's Mark, you can also deal that spell's extra damage to a different creature you can see within 30 feet of the first).
12+4ASI: distribute +2 across abilities (or take a Feat).
13+5Relentless Hunter (taking damage can't break your Concentration on Hunter's Mark).
14+5Nature's Veil (BA: Invisible until end of your next turn; uses = WIS mod/long rest)
15+5Hunter: Superior Hunter's Defense (when you take damage, Reaction to gain Resistance to that damage and any other damage of the same type until the end of the current turn).
16+5ASI: distribute +2 across abilities (or take a Feat).
17+6Precise Hunter (Advantage on attack rolls against your Hunter's Mark target).
18+6Feral Senses (blindsight 30 ft)
19+6Epic Boon (gain an Epic Boon feat or another feat you qualify for).
20+6Foe Slayer (your Hunter's Mark damage die becomes a d10).

Ranger class features

Favored EnemyLevel 1

You always have the Hunter’s Mark spell prepared. You can cast it twice without expending a spell slot, and you regain all expended uses of this ability when you finish a Long Rest.

The number of times you can cast the spell without a spell slot increases when you reach certain Ranger levels, as shown in the Favored Enemy column of the Ranger Features table.

Fighting StyleLevel 2

Pick a style (Archery, Defense, Great Weapon Fighting, Two-Weapon Fighting, etc.).

Extra AttackLevel 5

You can attack twice instead of once whenever you take the Attack action on your turn.

Precise HunterLevel 17

You have Advantage on attack rolls against the creature currently marked by your Hunter’s Mark.

Foe SlayerLevel 20

The damage die of your Hunter’s Mark is a d10 rather than a d6.

Hit Point Die (d10)

Spend Hit Point Dice. You can spend one or more of your Hit Point Dice to regain Hit Points. For each Hit Point Die you spend in this way, roll the die and add your Constitution modifier to it. You regain Hit Points equal to the total (minimum of 1 Hit Point). You can decide to spend an additional Hit Point Die after each roll.

Hunter features

Hunter's LoreLevel 3

You can call on the forces of nature to reveal certain strengths and weaknesses of your prey. While a creature is marked by your Hunter’s Mark, you know whether that creature has any Immunities, Resistances, or Vulnerabilities, and if the creature has any, you know what they are.

Hunter's PreyLevel 3

You gain one of the following feature options of your choice. Whenever you finish a Short or Long Rest, you can replace the chosen option with the other one.

Colossus Slayer. Your tenacity can wear down even the most resilient foes. When you hit a creature with a weapon, the weapon deals an extra 1d8 damage to the target if it’s missing any of its Hit Points. You can deal this extra damage only once per turn.

Horde Breaker. Once on each of your turns when you make an attack with a weapon, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target, that is within the weapon’s range, and that you haven’t attacked this turn.

Defensive TacticsLevel 7

You gain one of the following feature options of your choice. Whenever you finish a Short or Long Rest, you can replace the chosen option with the other one.

Escape the Horde. Opportunity Attacks have Disadvantage against you.

Multiattack Defense. When a creature hits you with an attack roll, that creature has Disadvantage on all other attack rolls against you this turn.

Superior Hunter's PreyLevel 11

Once per turn when you deal damage to a creature marked by your Hunter’s Mark, you can also deal that spell’s extra damage to a different creature that you can see within 30 feet of the first creature.

Superior Hunter's DefenseLevel 15

When you take damage, you can take a Reaction to give yourself Resistance to that damage and any other damage of the same type until the end of the current turn.

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Licence and attribution

This work includes material from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, licensed under the Open Game License Version 1.0a. Section 15, Copyright Notice: Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC. System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.

The Open Game License Version 1.0a is reproduced in full at rollquest.io/open-game-license.

This work includes material from the System Reference Document 5.2 ("SRD 5.2") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/legalcode).

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