Starting equipment. Choose A or B: (A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer’s Pack, and 7 GP; or (B) 150 GP
SRD 5.2.1, p.57 · CC BY 4.0
Ranger level table (D&D 2024)
Level
Proficiency bonus
What you gain
1
+2
STR & DEX saves; choose 3 skills; Spellcasting (WIS); Favored Enemy — always have Hunter's Mark prepared, cast it free twice/long rest (scales 2/3/4/5/6). Weapon Mastery (pick 2).
2
+2
Deft Explorer (Expertise in 1 skill + 2 languages), Fighting Style.
3
+2
Subclass: Hunter (Hunter's Lore + Hunter's Prey).
4
+2
ASI: distribute +2 across abilities (or take a Feat).
5
+3
Extra Attack (attack twice when you take the Attack action).
6
+3
Roving (+10 ft speed without heavy armor; climb/swim speed equal to your Speed)
7
+3
Hunter: Defensive Tactics (Escape the Horde / Multiattack Defense)
8
+3
ASI: distribute +2 across abilities (or take a Feat).
9
+4
Expertise (2 more skills).
10
+4
Tireless (Magic action: 1d8 + WIS temp HP, uses = WIS mod/long rest; Exhaustion −1 on a short rest)
11
+4
Hunter: Superior Hunter's Prey (once per turn when you deal damage to a creature marked by your Hunter's Mark, you can also deal that spell's extra damage to a different creature you can see within 30 feet of the first).
12
+4
ASI: distribute +2 across abilities (or take a Feat).
13
+5
Relentless Hunter (taking damage can't break your Concentration on Hunter's Mark).
14
+5
Nature's Veil (BA: Invisible until end of your next turn; uses = WIS mod/long rest)
15
+5
Hunter: Superior Hunter's Defense (when you take damage, Reaction to gain Resistance to that damage and any other damage of the same type until the end of the current turn).
16
+5
ASI: distribute +2 across abilities (or take a Feat).
17
+6
Precise Hunter (Advantage on attack rolls against your Hunter's Mark target).
18
+6
Feral Senses (blindsight 30 ft)
19
+6
Epic Boon (gain an Epic Boon feat or another feat you qualify for).
20
+6
Foe Slayer (your Hunter's Mark damage die becomes a d10).
You always have the Hunter’s Mark spell prepared. You can cast it twice without expending a spell slot, and you regain all expended uses of this ability when you finish a Long Rest.
The number of times you can cast the spell without a spell slot increases when you reach certain Ranger levels, as shown in the Favored Enemy column of the Ranger Features table.
Fighting StyleLevel 2
Pick a style (Archery, Defense, Great Weapon Fighting, Two-Weapon Fighting, etc.).
Extra AttackLevel 5
You can attack twice instead of once whenever you take the Attack action on your turn.
Precise HunterLevel 17
You have Advantage on attack rolls against the creature currently marked by your Hunter’s Mark.
Foe SlayerLevel 20
The damage die of your Hunter’s Mark is a d10 rather than a d6.
Spend Hit Point Dice. You can spend one or more of your Hit Point Dice to regain Hit Points. For each Hit Point Die you spend in this way, roll the die and add your Constitution modifier to it. You regain Hit Points equal to the total (minimum of 1 Hit Point). You can decide to spend an additional Hit Point Die after each roll.
You can call on the forces of nature to reveal certain strengths and weaknesses of your prey. While a creature is marked by your Hunter’s Mark, you know whether that creature has any Immunities, Resistances, or Vulnerabilities, and if the creature has any, you know what they are.
You gain one of the following feature options of your choice. Whenever you finish a Short or Long Rest, you can replace the chosen option with the other one.
Colossus Slayer. Your tenacity can wear down even the most resilient foes. When you hit a creature with a weapon, the weapon deals an extra 1d8 damage to the target if it’s missing any of its Hit Points. You can deal this extra damage only once per turn.
Horde Breaker. Once on each of your turns when you make an attack with a weapon, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target, that is within the weapon’s range, and that you haven’t attacked this turn.
You gain one of the following feature options of your choice. Whenever you finish a Short or Long Rest, you can replace the chosen option with the other one.
Escape the Horde. Opportunity Attacks have Disadvantage against you.
Multiattack Defense. When a creature hits you with an attack roll, that creature has Disadvantage on all other attack rolls against you this turn.
Superior Hunter's PreyLevel 11
Once per turn when you deal damage to a creature marked by your Hunter’s Mark, you can also deal that spell’s extra damage to a different creature that you can see within 30 feet of the first creature.
Superior Hunter's DefenseLevel 15
When you take damage, you can take a Reaction to give yourself Resistance to that damage and any other damage of the same type until the end of the current turn.
RollQuest ships the D&D 2024 SRD as a content pack, on a 5e character sheet that does the maths - roll from the sheet and let the numbers work themselves out. Free to start.