- Level
- 4th
- Casting time
- 1A
- Range
- 300 ft
- Components
- V/S/M
- Save
- DEX
Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one. Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn. Using a Higher-Level Spell Slot. The Bludgeoning damage increases by 1d10 for each spell slot level above 4.
RollQuest summary +1d10 bludgeoning per slot above 4.
SRD 5.2.1, pp.141–142 · CC BY 4.0

