You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as a specific city on the Elemental Plane of Fire or palace on the second level of the Nine Hells, and you appear in or near that destination, as determined by the GM. Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.
RollQuest summary Requires a forked metal rod worth 250+ GP, attuned to a plane of existence (not consumed).
SRD 5.2.1, p.153 · CC BY 4.0
Try this spell in RollQuest
Cast Plane Shift on a real battle map. Pick a caster and a target and RollQuest plays the effect for everyone at the table. Free to start.
Run Plane Shift through our free DnD character sheet
Give Plane Shift to your character and cast it straight from the sheet. RollQuest rolls the dice with your spellcasting modifier, posts the total in chat for the table and keeps count of your spell slots. See how our DnD character sheet works, for 5e and 5.5e.