As you hit the target, it takes an extra 1d6 Fire damage from the attack. At the start of each of its turns until the spell ends, the target takes 1d6 Fire damage and then makes a Constitution saving throw. On a failed save, the spell continues. On a successful save, the spell ends. Using a Higher-Level Spell Slot. All the damage increases by 1d6 for each spell slot level above 1.
RollQuest summary +1d6 per slot above 1.
SRD 5.2.1, p.160 · CC BY 4.0
Try this spell in RollQuest
Cast Searing Smite on a real battle map. Pick a caster and a target and RollQuest plays the effect for everyone at the table. Free to start.
Run Searing Smite through our free DnD 5e character sheet
Give Searing Smite to your character and cast it straight from the sheet. RollQuest rolls the dice with your spellcasting modifier, posts the total in chat for the table and keeps count of your spell slots. See how our DnD 5e character sheet works, for 5e and 5.5e.