- Create a gameA game holds one campaign or one-shot, with its maps, characters, creatures, sounds and notes; start one from scratch, from a ready-made con…
- Start from a content packStart a new game from a content pack, a ready-made campaign or scene, or add a scene pack to a game you already have.
- Invite playersBring players into your game with an invite link or an email invitation, before the first session or during one, then give each a character…
- Game settingsGame Settings, the cog on the tool rail, holds your game's details, its rules, the board's defaults and who is in the game.
- Pause the gamePause the game to stop the action for a break, then show your players a full-screen picture while you're away.
- Delete or leave a gameDelete a game you run, or leave one you play in, from its card on your dashboard.
- Game systemsA game's system is the set of rules it plays by, which decides a character's stats, how rolls work, what a rest does and which conditions ex…
- Playing BrightlinePlay Brightline, RollQuest's own d20 superhero game: start a game from Checkpoint North-7, build a hero, roll checks, take hits and rest.
- Playing DrownwakeHow to play Drownwake in RollQuest, the d6 dice pool game of a sinking canal city: make a character, roll a pool, carry Pressure, and keep c…
- Playing NinefoldHow to play Ninefold in RollQuest, the near-future 2d10 game of a city sold to five companies: make a Blank, roll with Edge dice, run hot on…
- The marketplaceThe marketplace sells ready-to-run content for RollQuest, from maps and card decks to whole campaigns, to use in any game you run.
- Import an adventureStart a whole game from one adventure zip: RollQuest checks the zip, shows you what it will build, and sets up every scene for you.
- Schedule sessionsPlan your game's sessions in RollQuest: each player sees the time in their own time zone, answers with one tap and gets an email reminder be…