- Macros: what they areA macro is a button you set up once that asks, targets, rolls and posts the result for you, so the things you do every turn take one click.
- Ready-made macrosReady-made macros are macros RollQuest has already built for your game's system, such as a weapon attack for 5e or a weapon strike for Ashfa…
- Your first macroBuild a Stealth check that asks whether you have advantage, rolls with your sheet's bonus, posts a card and pops up the result, then put it…
- The macro language (Text view)The macro editor's Text view writes a macro as lines of text, one step to a line, and this page explains every line it understands, with sma…
- Dice, values and outcomesThis page explains what a macro's roll can contain, every value a macro can read, and how RollQuest decides whether a roll is a hit, a miss,…
- Every step, one by oneThis page is the reference for every step a macro can hold: what each one does, its settings in the Steps view, how to write it in the Text…
- Questions, cards and buttonsThis page shows how a macro talks to the table: it asks a question when you press it, picks one path or another with if and otherwise, posts…
- Macros for AshfallThis page walks through Ashfall's rules one at a time, with a working macro for each: roll-under tests, Triumph and Disaster, harder and eas…
- Macro cookbookThis page is a collection of ready-to-paste macros for any game, for 5e and 5.5e, and for Ashfall, each with what it does, its text and how…
- Share, run and fix macrosThis page covers a macro's life after you build it: putting it into a game for the table, running it from the Shortcut Bar, a token or chat,…