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Homebrew: what you can buildYour first homebrew pack, step by stepThe pack file, field by fieldWeapons and armourMagic items and consumablesSpellsFeats, species and backgroundsSubclasses and class featuresA whole new classEffects: what an item can changeChoices and grantsPut your pack on a tableBuild on AshfallA game system of your ownCreaturesWhen a pack is refused
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Homebrew

  • Homebrew: what you can buildThis page shows everything you can build as homebrew in RollQuest, from a magic sword to a whole new class, and how it reaches your players'…
  • Your first homebrew pack, step by stepThis walkthrough takes one homebrew weapon for 5.5e from an empty My Homebrew panel to a player's character sheet, then changes it and bring…
  • The pack file, field by fieldThis is the reference for a homebrew pack's file: every top-level field, how keys and slugs work, what a pack can refer to, and how to chang…
  • Weapons and armourThis page shows how to write a homebrew weapon, a suit of armour, a shield and a +1 weapon that asks which weapon it is, field by field, for…
  • Magic items and consumablesThis page shows how to write homebrew magic items, potions, charged items that recharge at dawn and anything whose uses come back on a rest,…
  • SpellsThis page shows how to write a homebrew spell, from an attack spell to a save spell with an area, how it grows when it's cast with a higher…
  • Feats, species and backgroundsThis page shows how to write a homebrew feat, species and background, with the choices a player makes when they take one and the things each…
  • Subclasses and class featuresThis page shows how to add a homebrew subclass to one of RollQuest's classes, and how to add a feature or a new decision to a class level th…
  • A whole new classThis page shows how to build a class of your own, with all 20 levels, its own features and its own subclass choice, and offer it in the char…
  • Effects: what an item can changeThis page is the reference for effects, the rows in a homebrew item that change a character's numbers, rolls and uses, with every operation,…
  • Choices and grantsThis page is the reference for choices, the questions a player answers when they take a homebrew item, and grants, the things an item hands…
  • Put your pack on a tableThis page covers everything that happens after you create a homebrew pack: adding it to a game, choosing where players find it, keeping the…
  • Build on AshfallAdd your own weapons, talents, corruptions and archetypes to Ashfall, RollQuest's d100 survival-horror game, as homebrew packs your players…
  • A game system of your ownWrite a whole game system of your own, with its own numbers, rolls, damage, tokens and character builder, as a homebrew base pack modelled o…
  • CreaturesPut your own monsters in a game's creature library by writing them as creature rows in a homebrew pack.
  • When a pack is refusedThis page lists every message RollQuest can give when it checks, creates, edits, binds, applies or retires a homebrew pack, with what each o…
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